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2018-08-17
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Doc Did Not Put Out Fire
I got lit on fire. I went to the sick bay. The doc bandaged my wounds and sent me on my way, still ablaze.

NPC doc now uses water from the ship's hold to douse fire on the patient. If no water is available, he recommends you stop, drop and roll.

Fire now appears on the patient on the surgery station screen.

Doc Doesn't Make Sense
"asphere8, I can't heal your wounds; the pharmacy is out of medical kits. Treatment of your Reward 42,268.5ยข is going to be risky."
...What?

Fixed construction of doc's statement about treating your other conditions when no med kit is available.

Use Water to Extinguish
When on fire, I can use water to douse the fire on myself. The button on the gear window does not indicate this, like it does to decontaminate acid.

Gear action buttons when water is selected will now show an extinguish button if your body is on fire.

Stop Drop and Roll
School children are taught to stop, drop and roll if they get lit on fire. That should work.

If you get lit on fire, you can now go prone and crawl around on the ground to put it out. You can't actually roll; though perhaps you should be able to.

Fyi, not new. You can also submerge your body in water to put out a fire.

Healer Bandage
Healer at the village still insta-heals, instead of applying a bandage.

Healer now applies a bandage instead of healing your body instantly.

Bandage Q Failure
Deantwo suggested that the bandage should perform a quality check each time it heals and fall off on failure.

Bandage now falls off if it fails a quality check at each healing interval.

Star Map Lock
Star map locks after the last update, suspected to be related to the signal strength of emissions from unexplored systems.

Fixed infinite loop when drawing signal strength bars, a dumb mistake made when some code was removed just before the build.

Transient Passengers
Cities fill their population to the max. This presents a problem for passenger haulers. Most developed cities will not have any empty homes to accept passengers. With no empty homes, you can't drop them off so you can't then pick up new passengers. There is no way to trade arriving passengers with departing passengers.

Cities now allow a transient/homeless population, up to 15% of total homes in cities and 30% of total homes at military bases.

Transient population is moved as quickly as possible to empty homes.

Transient population creates a negative morale penalty for homelessness.

Passenger Load/Unload Limit
A small strange bug: I cannot offer more than 244 cryo travellers for disembarkation at once.

Passenger and other board/debark orders were using a single byte for the count. Those orders were increased to a 32 bit number or 16 bit number as appropriate.

It is likely your order was to debark 500 cryo travellers. That number would have lost the ninth binary bit, valued at 256, resulting in 244. i.e. 500 - 256 = 244

City Population Update
80k citizens were added to a city a few intervals of 20 minutes ago, population on the standings page hasn't changed.

Triggered a database update when the city population changes. That should fix the problem. We'll see.

I was tempted to change the scoring on the empire standings pages. It was suggested that worlds with cities|bases might be a better measure than citizen population. I agree. Does anyone want to weigh in on this?

Report Cryo Travellers
A small thing I've noticed too: ships don't report the number of cryo passengers in mail or when hailed.

Ships now report cryo passengers in their comm status report and officers report them in their ship's log.

Helmet HUD a Screen Element
Is there an option to make the helmet HUD appear in Shift+Escape mode?

A setting was added to the Scene page of the Settings window to enable the helmet HUD when the screen elements are disabled. The default is enabled.

City Under Attack by Prisoners
My city thinks it's under attack because I left some pirate troops there on a captured ship.

Troops aboard spacecraft are no longer seen by cities as invaders.
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Messages In This Thread
2018-08-17 - by Haxus - 08-17-2018, 02:52 PM
RE: 2018-08-17 - by pizzasgood - 08-18-2018, 06:16 PM
RE: 2018-08-17 - by Slaxx - 08-19-2018, 01:08 AM
RE: 2018-08-17 - by Deantwo - 08-19-2018, 11:10 AM
RE: 2018-08-17 - by Slaxx - 08-19-2018, 01:44 PM
RE: 2018-08-17 - by Deantwo - 08-19-2018, 02:26 PM

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