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Hilarious, a bit more Picasso than I was expecting.
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The range is too large for sliders. Most things have a range of 1 to 5000mm.
They are spinners. You can mouse wheel them.
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11-09-2019, 06:24 PM
(This post was last modified: 11-09-2019, 06:25 PM by Minty.)
5000???????????
i love you. game of the year every year. oh my god. everything i checked at first only went to 999 so thats where i slowed my roll but now.....
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11-09-2019, 06:41 PM
(This post was last modified: 11-09-2019, 06:57 PM by Haxus.)
I just double-checked, to be sure. Almost every spin control uses a commonly defined maximum of 5000mm.
It seemed big enough, much larger than needed to make any avatar or space monster. They are unsigned short integers, so the max could be 65,535. A creature with a 65m femur would be pretty big.
Rambling...
When you add an odd number of breasts, the odd one is centered between the first pair, to make a row of three. Others form pairs down the abdomen. There was a female character in Total Recall that had a row of three, also in Futurama.
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11-09-2019, 09:14 PM
(This post was last modified: 11-09-2019, 09:15 PM by Haxus.)
I have never seen or played Spore, though players have mentioned it many times over the years.
There is no box of free canned bone animations out there, to my knowledge. I have to work them out, one by one, in a way that works for lots of geometric possibilities. The work is slow.
Maybe the Spore developer would like to collaborate.
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You know, I had totally forgot about spore.... It was certainly more cartoonish in the mating thing though.
On a side note, I am certainly looking forward to making a great winged serpent/dragon creature when other skin types go live.
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11-11-2019, 04:58 AM
(This post was last modified: 11-11-2019, 04:58 AM by resonkinetic.)
I've always thought of Shores of Hazeron as a rugged version of Spore where you can actually, you know, do things. Hazeron has a lot more depth but it's just harder to get into and maintain.