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01-14-2022, 06:48 AM
(This post was last modified: 01-14-2022, 06:49 AM by QuakeIV.)
edit: i am trying to reply to Norm49 but the quote vanished once I posted.
This is kindof a cool idea. You could imagine being able to spawn at the effected cities while the militia are still alive and trying to retake them.
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Great to see that Hazeron is back. I second the post above about considering keeping the game F2P. Hazeron is a fun game, but I don't think it's $10 a month fun. Ultimately the way you decide to finance your game is up to you. I look forward to seeing this iteration of Hazeron regardless.
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Glad to see Haxus and Hazeron are back.
I'm looking forward to building broken ships and scanning the universe for Q255 again.
The noncombattant thing is going to be a pain to balance, best of luck with that.
Welcome back, glad things are going well for you.
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01-14-2022, 04:38 PM
(This post was last modified: 01-14-2022, 04:41 PM by Haxus.)
Thank you for all the great comments and suggestions. I read all of them.
Keeping it simple, the formula for noncombatant empires that I favor is beginning to look like this.
Empire becomes noncombatant 15min after the last avatar in the empire logs off. It is complicated to check all avatars on the same account and a player could easily sidestep this by using multiple accounts.
Units within orbital range of worlds with an empire military base are immune to attack; they will defend that area but they will not pursue enemies outside the area. Thus they become invincible defenders but their range is limited; otherwise someone will put a big invincible station somewhere bad, like near an intergalactic wormhole. The presence of a military base insures that no other empires have cities on the world, to prevent an invincible defense using an alt empire.
All other units continue to attack and defend as normal without immunity.
Harvesters continue to operate. Officers and crew execute their missions. Manufacturing processes grind away.
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So excited to hear this. Thank you for bringing this back Haxus.
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(01-14-2022, 04:38 PM)Haxus Wrote: Thank you for all the great comments and suggestions. I read all of them.
Keeping it simple, the formula for noncombatant empires that I favor is beginning to look like this.
Empire becomes noncombatant 15min after the last avatar in the empire logs off. It is complicated to check all avatars on the same account and a player could easily sidestep this by using multiple accounts.
Units within orbital range of worlds with an empire military base are immune to attack; they will defend that area but they will not pursue enemies outside the area. Thus they become invincible defenders but their range is limited; otherwise someone will put a big invincible station somewhere bad, like near an intergalactic wormhole. The presence of a military base insures that no other empires have cities on the world, to prevent an invincible defense using an alt empire.
All other units continue to attack and defend as normal without immunity.
Harvesters continue to operate. Officers and crew execute their missions. Manufacturing processes grind away.
Interesting. My original idea was to have somewhat of a building that was powered off a city's infrastructure that decayed over time if the land's owner didn't log in for awhile but this makes both sides happy.
Will be there be anything for empires that do not log in for a long period of time?
"Goddamn it Snakey quit biting the hull" - Staines
"I played EVE with this fuck and he wouldn't shut the fuck up" -ScottyB
OG Toucan and Syndicate member.
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Looking forward to playing again! thank you