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I found and fixed the crash. It was an unfortunate error in the copy constructor of a mission.
I am building an update now. It will be posted as soon as it finishes.
Then I'll get to work on the Dangerous Exchange fail.
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An update was posted that fixes the crash. It was in the copy constructor of a mission and it would logically explain the appearance of duplicate entries shortly before crashing.
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02-28-2023, 08:03 PM
(This post was last modified: 02-28-2023, 08:15 PM by kajanov.)
The publish it to the steam workshop part is unnecessary I'd say. Maybe their own in-game exchange is enough here
For 10 and 100 worlds, I agree that 100 is too many. 30-50 is enough and the "other than your home world" part is redundant "different worlds" is sufficient in my opinion.
You need air, oil, crystals, minerals, ore, eludium, lumenite, antiflux, cryozine, phlogiston, bolite, vulcanite and magmex at high quality. even if you were to biold a 2nd support colony (for air and food) on another world in the system for each means you need 26 colonies. I may have missed a few other resources you need for some things. So let's say it's 30 colonies to cover everything.
Also my game hasn't worked yet (just downloaded the 2nd update) and I already have the master colonize achievement