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2019-06-25 XML Star Map Nerf, Transporter Crash

#21
(06-25-2019, 06:22 PM)Haxus Wrote:
(06-25-2019, 05:54 PM)Mr. Mortius Wrote: My main goal is to be declared the “winner” of this universe.
Funny, at one point I thought, "Maybe I just need a game mechanic for the active players to declare one of them to be the winner and trigger a reset."

Then it is a mechanism of the game, not something that has to be done arbitrarily. Perhaps it should be limited to no more than once per year.

Yeah, that would be cool for the thunderdome galaxy idea. Like we required a while back.
A tiny galaxy separated into its own discontinuity, so it is just a galaxy for warfare until there is a winner and then reset it.

(06-25-2019, 06:26 PM)Haxus Wrote:
(06-25-2019, 05:04 PM)Vectorus Wrote: I can't think of any exploit which would let you find people using the XML, which wouldn't also let you find them (slowly) using the Starmap itself.
The slowly part is key.

Right now, it takes hardly a glance.

Speed of searching the starmap isn't an issue. You can make it so slow we can only locate one empire per day, and it would still be possible. Resources and time are infinite, so there is no need to do it all faster or slower.

Like I said earlier, the issue is not the speed of locating. The issue is that detection is too easy and risk less. And if a system has been explored, it will stay "explored" on the starmap forever.
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RE: 2019-06-25 XML Star Map Nerf, Transporter Crash - by Deantwo - 06-25-2019, 06:55 PM

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