When you select an object at a crew station which accepts targets, e.g. sensor contact or fire control target, the little crosshair is rendered underneath your helmet decal, which is opaque. This means that when if it goes to the edge of your screen, underneath solid helmet elements, you cannot see it. Perhaps an oversight?
HUD renders over sensor target
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HUD renders over sensor target - by Vectorus - 05-28-2019, 02:26 PM
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