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Upgrading the Q of resources

#4
Hey man, I even said myself this idea is pretty much half baked, but the gist of it is that it should be so expensive that it would only be really useful in isolated scenarios, like getting better Q modules for, like, a single ship, or maybe to get a better patent Q. I definitely believe that there should *not* be an easy or fast way to turn lots of low Q materials into lots of high Q materials... but maybe an expensive and slow way to turn lots of low Q materials into a few high Q materials.

Right now, the bug with patents for materials that don't require a sample is really screwing with me, as I can't harvest anything above Q79 Magmex, among other things.
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Messages In This Thread
Upgrading the Q of resources - by StreetCaptain - 02-03-2019, 08:17 AM
RE: Upgrading the Q of resources - by Deantwo - 02-03-2019, 04:47 PM
RE: Upgrading the Q of resources - by AnrDaemon - 02-03-2019, 08:50 PM
RE: Upgrading the Q of resources - by StreetCaptain - 02-03-2019, 09:05 PM
RE: Upgrading the Q of resources - by AnrDaemon - 02-03-2019, 09:08 PM
RE: Upgrading the Q of resources - by Deantwo - 02-04-2019, 08:42 PM
RE: Upgrading the Q of resources - by AnrDaemon - 02-05-2019, 10:46 PM
RE: Upgrading the Q of resources - by Minty - 02-07-2019, 04:39 AM

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