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Cloaking Shields: How to Implement

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(09-30-2018, 07:01 AM)Vectorus Wrote: That wouldn't really help with in-system sensors, though, which are probably the primary enemy of stealth ships.
But should they?

Limiting emissions so your ship isn't detected from other systems could be useful, or at least limit the amount of emissions so the detector has to be closer to detect your ship makes sense.

However if you can hide from ship sensors just by turning on your thingy, you would be impossible to find or attack. Sure if you are within visual range (500m?) you can detect units without sensors as is, so a minimum is somewhat implemented already.
But do we need more ways to hide ships? You can just land it on any uninteresting planet or moon and hide it in ground clutter. Enemies can't find you unless they are within orbit above you.

Detecting spacecraft on the starmap is still kinda new, so it is hard to tell how hard it is to hide a fleet yet. I would rather want to see detection of ships in other systems more streamlined before making them harder to detect.
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Cloaking Shields: How to Implement - by Vectorus - 09-29-2018, 01:07 PM
RE: Cloaking Shields: How to Implement - by Deantwo - 10-01-2018, 09:39 PM

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