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2018-09-27 Ship Repair, University Morale, Delete Overlap, Craters

#11
(09-28-2018, 07:33 PM)Haxus Wrote: Ships might then be built in 1/100th of the time.

What then are the limitations on ship building? Materials aren't one, since a colony optimized for the smallest world (1800 meters) can produce millions of any given resource in a short time, enough to build a maximum size ship.

The resource cost of ships should probably be increased as is, to balance them in relation to new style cities (the smallest of which has about 5000 workers & the largest of which has ~1M) as opposed to old style cities, which had maybe an average of 800 workers. For perspective, a maximum sized ship might cost a few million of each material right now, which could be produced by a single large city in only a few manufacturing runs (maybe 5-10 minutes, unless using adamantine or vulcium). Combine that with lowered build times along with no limits on volume based on the quality of resources available, and any empire can be throwing out the maximum sized ships left and right with just a few cities.

Edit: A quick example.
With a planet diameter of 17,000m (average), it is possible to have about 400,000 productive workers after subtracting out morale requirements and such. This alone is more than any single empire had total in the old city system.
Compared to the old average of 800 workersper city, this is 500 times more materials available from each planet. With maybe three to four planets colonized in a system, this is 1.6M labor jobs available. Each process usually produces around ten products, leading to a possible output of 16 million items every manufacturing run. This is about the average cost of the largest ship, although some of the products won't be directly used in making the ship.

This gives us maybe ten manufacturing runs, or maybe 100 minutes to produce enough for the largest ships. Quality isn't a limiting factor anymore, and with modules, time isn't a limiting factor either.
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RE: 2018-09-27 Ship Repair, University Morale, Delete Overlap, Craters - by Mr. Mortius - 09-28-2018, 09:22 PM

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