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2018-09-21 Vehicles, NPC Pilot, Exchanges

#8
(09-21-2018, 10:47 PM)Haxus Wrote: Patent Research Problem
Adding the requirement for natural resources, to their corresponding extraction patents, created a problem. You can gather the natural resources by hand but there is no obvious way to supply them to the university.

The Store page on the building window now has a button that says, "Offer to Sell". This causes the building to open a private comm channel to you so you can use the Auction, For Sale, and Accept buttons to work out the deal. The button is never disabled so it can be used even if the building does not have a store. You must remain in the building site to communicate on the channel.

I didn't know you already added the samples to the patent requirements, might want to edit the update thread (or was it the previous one) to include this information.

And on the topic of selling, why not merge "For Sale" and "Auction"?
See: (Suggestion thread) Merge "For Sale" and "Auction"

As for patents now requiring samples, maybe a few of the very basic resources should require patents too?
For example if oil drilling required a patent, it would teach players much earlier to acquire samples for research. Only side effect would be that manufacturing torches would be locked behind a patent.

Natural gas could either remain without a patent, or require the same patent as "oil drilling".
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RE: 2018-09-21 Vehicles, NPC Pilot, Exchanges - by Deantwo - 09-22-2018, 07:53 AM

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