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Roleplaying historical challenge start

#1
Planning how to start civilisation naturally with historically wise and smooth development by limitating myself with roleplay.
Use simplest equipment and building designs matched to technologic age. Do sort of technology research to advance.
Well, slow pace make it need to start without hurrying rock overhead.

Cannot use topdown resource map until you properly survey area by legs/ air/ orbital scanning.
Cannot use worldmap and compass either until you reach needful tech and global discoverings.
Navigate with sun, planets and landmarks. Construct your own, mark the earth!

Start as weak humanoid without abnormal abilities so you must use technology and allies to survive against wildlife.

Initial age of tribal camps is skip paleolitic, so start with sorta early Mesolithic settlements...

=Mesolithic age= (wood\straw buildings)
Nomadic tribe of hunters\gatherers wandering in the wilds.
Must not use universal stone constructions from very start, as it's too easy. Nor cannot settle in caves (unless got an blueprint for that).
Using campfires and tents to protect the settlement.
Gather most of resources manually, as early foragers, wandering around with torches and camping near good resource sources until it exhausted, then moving to new place.
Handcraft the tools or buy them from tribal camps (cannot make Boxes yet).
Trying to got nice spot with foodplants and water nearby to start a bunch of little temporary settlements.
Build small log or straw houses (need to design tribal style buildings pack), some of them may be combined use with logging camp.
May emulate hunting, gathering camps by low efficiency farms with need of wide area. 
Also fishing huts.
Cannot save too much of food without proper conservation yet.
Hunters start taming wildlife, can mount something fast to become proper mobile nomad tribe and carry more with you around.

=Neolithic age= (stone\clay buildings)
Got enough experience with primitive wood/stone tools, gathered materials and fire, so can advance.
Can dig up stones instead of clay and make clayhuts.
Hunters got tamed some wildlife, so you can got own meat farms. Gatherers got how to sow the plants, but need to collect enough to research how it must grow.
Got fired pottery, so food and cooking got improved, can save more and preserve longer to survive in permanent settlement without moving around.
Can burn that dangerous forest down to got more farming land and less of dangerous wildlife lurking around.

Life become much more stable with own producing food, which got so excessed that we can become lazy and got to drink alcohol and eat a lot of baked carbohydrates.
Well, alcohol bring up inspiration for new inventions... and fire up conflicts...
Do some megalithic projects instead!

=Bronze-Iron ages= (lumber and stone blocks buildings)
Fat population is growing, big people got need for new and rare resources, lands become limited, bigger conflicts arise...

As our planet haven't native metal nuggets and iron meteorites, we must advance by collecting various rocks and firing them with biggest fires. Then we got first metal and reach simple metal tools. So now we can cut down all that dense forest around into charcoal and smoking area with furnaces and blacksmithers.
Excess of logs can be multiplied into material-wise lumber planks, so can build complex structures now by mixing them with chiselled stones.
Multilevel towers and castles arise, lands got repurposed for mans sake. Ships is exploring the world and colonise other continents.
Got some epidemic outbreaks without proper medicine.

=Industrial age= (metal constructions, bricks buildings)
Science advancing! Hungry people seeking new and want to catch and bend all of nature laws!
Develop good and bad substances for experiments to find usefulness. Transform bad spirits into good medicines!
Every resource got use or can be used in the future after research with various dangerous experiments. Best resources all over the world is shipping to capital of fast-growing Empire!
Mines, refineries, factories, coal-powered industry, pipes everywhere...

=Space age= (concrete, plastic)
Research various fuel and power sources, capture nuclear power, evade self-destruction of the civilisation...

Explore stellar bodies from observatories.

Develop various tech for prosperity of civilisation to fight against sickness and boredom.

Crash a lot of testing air vehicles. Reach highest and deepest planet areas.
Try to colonise seabed to mine more of rare resources and develop space-related tech.

Send an satellite to orbit. Send a man.
Explore closest moon from orbiting ships. Project small station to be highest observation post of your homeplanet.
Send small expedition to the moon, bring back new unique resources.
Develop new tech with acquired knowledge, send bigger expedition and settle down up there. Build up regular transportation of materials and colonists. Develop local resources, reach self-sufficiency of moon colony. Evade separation of newborn nation...
Build up new complex ships to reach far and wide across your solar system.
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Roleplaying historical challenge start - by Kastuk - 12-11-2023, 11:46 AM

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