Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Warfare system - balancing ideas

#2
These are really good points.

Yes City loyalty was good. I know some did not like it but honestly it was realistic. There will be resistance always. 
I do like the idea of large empires having to struggle with loyalty that is realistic.

2&4 - Is a bit tricky yes. I like the idea of the new troop system. 

I would not limit the ship size. There are better solutions to that. 
Such as:
- Maintenance costs and consequences that require regular overhauls, meaning you can only travel so far from a yard that can perform the maintenance
   - Allow for a maintenance module that the bigger it is the longer you can be away from the yard
- Sensor overhauls change how ships work, passive/active design (allow for role based design) Sliders like resolution and range would be used for the customization of the modules (Thermal sensors and EM sensors) + Targeting Sensors
   - Thermal Signatures
     - Reactor size of ships
     - Colonies give off heat the bigger they are
        - Colonies can use planet and or solar system buffs to mask this to a degree
   - EM Signatures
      - Ships emit this based on output of power/systems
         - Hull armor that reduces this signature (not the best armor but good for stealth) 
         - Warp signatures would fall under this but would require higher resolution 
    - Active Sensors/Targeting computers
       - Different sizes of the module can have different capabilities
       - The moment you start sending out active scans everyone can see you
     
There is a ton more and I can go on forever but changes like this are required to prevent a one sided conflict regarding ships.
Avatars: - LimboWarrior

[Image: ezgif-com-resize.gif]
Reply



Messages In This Thread
Warfare system - balancing ideas - by Akynos - 09-30-2022, 12:56 PM
RE: Warfare system - balancing ideas - by Rockinsince87 - 09-30-2022, 01:34 PM
RE: Warfare system - balancing ideas - by Deantwo - 10-01-2022, 08:32 PM
RE: Warfare system - balancing ideas - by Deantwo - 10-01-2022, 09:03 PM
RE: Warfare system - balancing ideas - by Akynos - 10-02-2022, 08:46 AM
RE: Warfare system - balancing ideas - by Deantwo - 10-02-2022, 11:20 AM
RE: Warfare system - balancing ideas - by Akynos - 10-02-2022, 08:20 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)