Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Normal Maps for Building/Spacecraft Textures

#1
I'm uncertain if the engine Hazeron is built in could even handle it, but I think it'd really improve the visual quality of the game if Normal Maps were implemented for the textures.


Normal maps provide a great amount of extra detail for fairly minimal processing power.

A lot of free textures from OpenGameArt come with Normal Maps for their textures, so it'd be nice to be able to import the base texture as well as the Normal Map for texture for textures that I'm loading.

That said, I understand that this suggestion is a long shot because I imagine it's either 1) yes, normal maps can work with the games visual engine or 2) the custom game engine would need massive reworks to implement normal maps.

And while we're on the topic of Normal Maps, Specular maps would also be wonderful to see in the game. But that also hinges on if the engine was built to handle that..
[Image: ffoapb.gif]
Reply



Messages In This Thread
Normal Maps for Building/Spacecraft Textures - by Tipper - 07-10-2022, 07:38 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)