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2022-05-06 Bug Fixes

#13
(05-11-2022, 10:29 AM)Deantwo Wrote:
(05-10-2022, 09:31 PM)Nightwalker Wrote: ... the last straw for me. ...

I think we all know there are a lot of bug rights now. But posting a rant about them here with no useful information isn't going to help much. At least half those issues are on the list I just linked to Haxus earlier in this thread, so be patient and let him take a look at it.

You aren't be the first to rage-quit because of bugs, and you likely won't be the last. You have made bug reports for some of these issues, so given time I am sure they will be fixed. You can help by making your bug reports better and help test it if you want.

For example I was trying to reproduce one of your bug report earlier, but I can't seem trigger a crash as you described. Maybe you can help narrow down the cause?

You mean hanging when removing items from the ship's hold? It happens very often with the Linux client at least. Manipulating items in the ship's hold will cause the client to freeze if the 3d scene windows is open. If I'm taking items out of the hold either to put in my own inventory, or using the "unit" window to tell crew/troops to equip items from the hold, 9 times out of 10 it locks up and the client stops responding. I often have to issue commands in "Commander" which gives me just the text interface and minimal graphics to manipulate items in the hold. Only issue is, when you're in the "commander" mode, your avatar exists, it just can't interact with the world, but can still get chewed up by whatever monsters spawn through your hull doors.

Ships ending up in limbo can be resolved by doing a simple periodic check to see how far a ship traveled in a given time. If the distance traveled is inanely far, just warp the ship back to the last known good location, or 1000m above the normal orbit altitude in some random location around the planet -- it would be far better to fix the issue (probably a race condition, or data structures not being properly initialized), but at least we'll stop loosing ships and give the server a chance to  automatically log any instances where this happens to help with debugging.

I'll admit... I've been thinking about firing the game up again heh. The new bugs are extremely annoying, and I get it we're basically being used as a free QA team at this time owing to an extremely small dev team. But, honestly, it is pretty annoying when you spend 6 hours rebuilding a colony, and then your ship leaves the surface and jumps right into limbo. I've already lost a few ships to this.
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Messages In This Thread
2022-05-06 Bug Fixes - by Haxus - 05-06-2022, 11:07 PM
RE: 2022-05-06 Bug Fixes - by Vooker525 - 05-06-2022, 11:18 PM
RE: 2022-05-06 Bug Fixes - by Xantheose - 05-06-2022, 11:24 PM
RE: 2022-05-06 Bug Fixes - by Deantwo - 05-06-2022, 11:41 PM
RE: 2022-05-06 Bug Fixes - by Toastbrewt - 05-08-2022, 01:10 PM
RE: 2022-05-06 Bug Fixes - by Deantwo - 05-06-2022, 11:45 PM
RE: 2022-05-06 Bug Fixes - by Haxus - 05-07-2022, 02:29 AM
RE: 2022-05-06 Bug Fixes - by Greydog - 05-07-2022, 03:37 AM
RE: 2022-05-06 Bug Fixes - by Rockinsince87 - 05-07-2022, 01:08 PM
RE: 2022-05-06 Bug Fixes - by Nightwalker - 05-10-2022, 09:31 PM
RE: 2022-05-06 Bug Fixes - by Deantwo - 05-11-2022, 10:29 AM
RE: 2022-05-06 Bug Fixes - by Nightwalker - 05-12-2022, 10:48 PM
RE: 2022-05-06 Bug Fixes - by Deantwo - 05-13-2022, 06:53 AM
RE: 2022-05-06 Bug Fixes - by Deantwo - 05-11-2022, 11:10 AM
RE: 2022-05-06 Bug Fixes - by Greydog - 05-13-2022, 12:20 AM

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