Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 2 Vote(s) - 2.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The extremely simple solution to sundiving and atmodiving

#6
(03-28-2022, 05:03 AM)QuakeIV Wrote: It might be because I haven't had an atmodive once yet, but I don't think this is a good solution, I feel it will be used for nefarious purposes and in some cases it might be better to just destroy and respawn the ship than have it be stuck somewhere it cant get out of like a really intense gravity well (or wedged inside the geometry of a planet or something).

Speaking of not atmo-dive, yeah I've noticed it seems to only happen in certain situations. I did some recent tests with a 300m/s ship flying between two planets in the same system. If I asked the crew to "orbit the planet" they seemed to be a bit suicidal. If I asked the crew to move to the closest station, they flew quite safely. Same tests with 900+ m/s engine and the issues were reduced quite a bit. 


Now here is how you know it's something lag/de-sync related and is the actual issue. In Hazeron Starship, I have yet to atmo-dive after two or three thousand hours of play and I still have not atmo-dived yet even after in the single player. 


It really could. Any kind of "aid" could be exploited. I was actually thinking more about this. QuakeIV, what if it was only on ships that had no players berthed? Pure AI crew only? 
Or no invincibility but just give pure AI crews rapid stopping power? Because if the issue is actually lag/de-sync related it's going to be a very difficult issue to resolve.
Avatars: - LimboWarrior

[Image: ezgif-com-resize.gif]
Reply



Messages In This Thread
RE: The extremely simple solution to sundiving and atmodiving - by Rockinsince87 - 03-28-2022, 12:54 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)