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Small Immersion Improvements

#13
(03-27-2022, 10:51 PM)Deantwo Wrote:
(03-27-2022, 05:57 PM)GaelicVigil Wrote: Perhaps another option is to make rockets drain fuel much faster.  That matches reality closer as well.  In real life we only have just about enough fuel to make it to orbit and maybe do a moon landing (if you don't believe in conspiracy theories :)). 

So you COULD travel to another planet via rocket, it would just take forever because you'd have already reached max acceleration on liftoff and would have to float the rest of the way there without fuel (or just enough to land again).  I like this solution quite a bit.  You still get Eludium from your moon to make a grav ship if you want, but it makes rockets less over-powered.

I think you are confusing immersion with realism. Most players hate the space rocket already, and I don't think anyone has ever thought it was overpowered. The space rocket has to be powerful enough to reach the opposite side of the solar system without too much advanced piloting knowledge, since some homeworlds don't have any moons at all. In the rare event that a solar system doesn't have any eludium or oil at all, the space rocket also need to be viable for interstellar travel.

This thread is about minor suggestions to make the universe feel more alive and immersive. If you want realism I would suggest Kerbal Space Program. Or at least a start a new separate thread so we don't de-rail this thread completely.

As a side note, I suggested that space travel should have a slower maximum deadheading speed a while back.
See: (Idea thread) Lower Max Spacecraft Speed

I gotcha, roger that, no rocket changes.  You brought up light speed limits and newtonian physics, so I thought you wanted to talk realism. But whatevs.
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Messages In This Thread
Small Immersion Improvements - by Vivalas - 01-14-2022, 12:26 AM
RE: Small Immersion Improvements - by Wincil - 01-14-2022, 10:57 AM
RE: Small Immersion Improvements - by Deantwo - 01-14-2022, 06:32 PM
RE: Small Immersion Improvements - by Chronovore - 03-23-2022, 03:16 PM
RE: Small Immersion Improvements - by GaelicVigil - 03-27-2022, 01:17 PM
RE: Small Immersion Improvements - by Deantwo - 03-27-2022, 02:53 PM
RE: Small Immersion Improvements - by GaelicVigil - 03-27-2022, 05:57 PM
RE: Small Immersion Improvements - by Deantwo - 03-27-2022, 10:51 PM
RE: Small Immersion Improvements - by GaelicVigil - 03-27-2022, 11:34 PM

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