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Warehouse and Storage Tank Tweak

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Most buildings now import whatever they need instantly from connected buildings. Warehouses and storage tanks, however, have a very slow fixed import rate that seems more proportioned to old cities than new ones. I wonder if this is an oversight.

I suggest that that, on the configuration screen, they should offer a target storage limit both in absolute terms and as a percentage slider. They would then fill themselves up to the smaller of these values, instantly if possible, by step if not. They would fetch from connected inventories, never importing so much of the commodity that their own storage would account for more than the set percentage. 

If there were 100 units of stone in all connected building inventories, a warehouse configured to fill to 200 units and 5% would fetch 5 units of stone, then do nothing until there were 120 units in connected inventories. At that point it would import an additional unit, for 6 units total. The warehouse would cease to import once there were 4000 units in all connected inventories, of which 200 units, 5%, would be in the warehouse itself. 

This opens up the possibility that a storage building might dedicate less than its total avaiable space to a single commodity. It follows that the rest of its volume could then be divided up among other commodities, making the building much more useful overall.
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Warehouse and Storage Tank Tweak - by Vectorus - 11-21-2020, 11:59 AM
RE: Warehouse and Storage Tank Tweak - by Deantwo - 11-21-2020, 10:12 PM

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