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Crew Overshoot when Walking

#1
Crew have a particular problem with navigating ships at the moment. In particular, they often go too fast and walk straight past the place they are meant to go. They then get stuck in an endless loop of turning back on themselves and overshooting in first one direction, then the other.

To my layman's eye, they need to judge more leniently whether they have arrived or not. Then, if the same order is given again (i.e., they are ordered twice to go to the same coordinates) their tolerance needs to get progressively stricter. Perhaps their movement speed should also slow with repeated identical orders. This would mean that they overshoot less often, while the ability to very precisely position them would not be lost.

(CURRENT WORKAROUND: Give them a "stop" order (Ctrl + S) when they are roughly where you want them to be.

EDIT: This could be related to the current extreme prevalence of overshooting waypoints when AI is controlling a ship, too - maybe a more general AI problem?
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Messages In This Thread
Crew Overshoot when Walking - by Vectorus - 11-16-2020, 11:28 AM
RE: Crew Overshoot when Walking - by AnrDaemon - 11-17-2020, 03:41 PM
RE: Crew Overshoot when Walking - by Vectorus - 11-17-2020, 04:46 PM
RE: Crew Overshoot when Walking - by QuakeIV - 04-09-2022, 01:56 AM
RE: Crew Overshoot when Walking - by AnrDaemon - 04-14-2022, 11:54 AM

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