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QOL: Hashcheck on the blueprints.

#9
Quote:No, and neither do you. For all we know, how "hard" it could be to implement for Haxus depends entirely upon what already exists for such on the client and server. It could literally be a case of it already being implemented, and he forgot a bracket somewhere, or it could be almost impossible to adapt due to how the exchanges are setup.
Yes, I know that I don't know. It may be trivial to implement on his end. My point is just that we shouldn't assert that it would be trivial to implement this in Shores of Hazeron, because we don't know. I wasn't trying to assert that it wouldn't be trivial, just provide a plausible scenario where it wouldn't be, so that I'm not just introducing uncertainty with no basis.
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Messages In This Thread
QOL: Hashcheck on the blueprints. - by se5a - 09-03-2020, 08:15 PM
RE: QOL: Hashcheck on the blueprints. - by Mal - 09-04-2020, 12:24 AM
RE: QOL: Hashcheck on the blueprints. - by Raymoo - 09-17-2020, 09:27 PM
RE: QOL: Hashcheck on the blueprints. - by Raymoo - 09-18-2020, 01:27 AM
RE: QOL: Hashcheck on the blueprints. - by Raymoo - 09-18-2020, 09:49 PM

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