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QOL: Hashcheck on the blueprints.

#5
I don't think it is "trivial to implement", he would need to implement the mechanisms for sending the hash listing and storing them on the server and client. Also might need a add a way to request individual blueprint entries, which might not exist yet since currently everything is downloaded at once. And to be efficient you would want to be able to do a batch request for multiple entries so that SoH doesn't have to make many individual requests.

IMO none of that is hard, but it's also not "trivial". I think developers use that word too loosely and it should be reserved for cases where a change actually requires only minimal dev time.
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Messages In This Thread
QOL: Hashcheck on the blueprints. - by se5a - 09-03-2020, 08:15 PM
RE: QOL: Hashcheck on the blueprints. - by Mal - 09-04-2020, 12:24 AM
RE: QOL: Hashcheck on the blueprints. - by Raymoo - 09-17-2020, 09:27 PM
RE: QOL: Hashcheck on the blueprints. - by Raymoo - 09-18-2020, 01:27 AM
RE: QOL: Hashcheck on the blueprints. - by Raymoo - 09-18-2020, 09:49 PM

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