Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Processes don't output if a single run exceeds storage

#9
(05-29-2020, 09:59 PM)Deantwo Wrote:
(05-29-2020, 04:50 PM)Haxus Wrote: This is not a bug. 

That makes sense.

(05-29-2020, 04:50 PM)Haxus Wrote: When no room it runs again until there is.

Why not partial output?

Partial output would be ideal. An alternative could also be instead of restarting the process, it can hold and "waiting for X-amount available storage" before depositing, but that's not much different that what we have now. 

I suppose we'll just have to design around it. I keep mentioning the output bonus bug, but if that didn't exist, the 7400 worker process would instead be outputting 81,400 metal instead of 54,834,000 metal (673x more) which easily fits. I'm telling you, the difference is immense if that is intended or not. Large buildings become absolutely meta, but it's also so excessive that maximizing cities isn't necessary. It would be nice to get a comment on that math too and which direction you decide to take on that. I'm fine with either way, I just want to know what I'm working with.
Reply



Messages In This Thread
RE: Processes don't output if a single run exceeds storage - by Vhwatgoes - 05-30-2020, 04:31 AM
"Inventory Full" Never gets cleared. - by se5a - 09-03-2020, 08:10 PM

Forum Jump:


Users browsing this thread:
2 Guest(s)