Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Harvesting planetary rings bug, target too far away

#5
(03-14-2020, 10:41 PM)Greydog Wrote: It seems that the workaround is to orbit the planet first, then the ring.

I've had it work for me on three tries and a friend has had success with it as well.

This didn't work for me. Orbit planet, then orbit ring order. AI orbits the planet. Then moves to the orbit ring order. The helm starts to fly towards the ring, then the nav says "Plotting course to <planet>" and the ship turns around and goes to the planet. Then the ship turns around again and settles inside of the ring, but is still out of range and cannot harvest any quantity of resources.

[Image: Wgu5pFZ.png]

As you can see they are firing the beam, but not getting any resources. Again, I have to manually fly around until it's within range of the 'node' which isn't anywhere near the ring.

Once the ship is about at the system equatorial plane, they start harvesting a good amount. Interestingly, the beams then instead of pointing towards the void (where nodes are in the equatorial plane) like they did when orbiting within the ring, they fire at the actual ring graphics.

[Image: qkll5cd.png]
Reply



Messages In This Thread
RE: Harvesting rings is painful, nodes are not same inclincation - by martianant - 03-18-2020, 10:30 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)