Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2019-11-13 Resources, Manufacturing, Skills

#12
(11-15-2019, 03:10 AM)jakbruce2012 Wrote: I found some major problems with the rock based resource limit.
1: It seems that, in this update, each resource node has only one rock, in the original system they were each up to 4 rocks.
2: One shop per node just too small when you may only get one or two nodes per world, most of the time.
3: Also extra lag from using all 500 buildings allowed on every mining world.

We really need at least the original 4 nodes, 16 would better fit the cost of new ships though.

The "nodes" don't exist. The icons you see when in the top-down view just shows where there are some rocks. It doesn't say how many rocks are there, therefore you can't count "nodes".

And yeah you probably get a little lag if you then overlap ~500 buildings on that one rock.

As I mentioned before, an advanced mining module or tool would be nice.
See: http://hazeron.com/mybb/showthread.php?t...34#pid4934
Hazeron Forum and Wiki Moderator
hazeron.com/wiki/User:Deantwo
Reply



Messages In This Thread
RE: 2019-11-13 Resources, Manufacturing, Skills - by Deantwo - 11-15-2019, 06:11 AM

Forum Jump:


Users browsing this thread:
1 Guest(s)