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Citizens not Working Farms - Printable Version

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Citizens not Working Farms - Mr. Mortius - 09-10-2018

This bug is slightly different from the farms refusing to use water in the city inventory to produce food.

I have a city on an outer world with some farm jobs available. I am able to work these jobs myself and produce food without any issues, but my citizens (~700 in that city currently) will not produce food and therefore receive the starving morale penalty. In the same city there are about 1200 refinery jobs, some of which are to produce air. I'm wondering if citizens might be prioritizing the air production over all else, including food.


RE: Citizens not Working Farms - Haxus - 09-10-2018

Refineries now stop considering their job to be essential if their storage capacity is more than 10% full of air.

Farms stop considering their job to be essential if their storage capacity is more than 10% full.