Saw some discussion on the Discord about there not being a lot of rooms types to fill a large spacecraft with. So I went about to make a small list of ideas and felt it was a good idea to share it here. You can all comment with your own ideas, but even more so if you have more rooms that actually serve a purpose as opposed to simply vanity rooms.
Purposeful rooms:- bridge
- cabins/berths
- engineering
- medical bay
- transporter room
- spacecraft hangar
- ground vehicle hangar
- external door access
Possible vanity rooms:- commissary room
- observation deck
- military strategy meeting room (long map table)
- engine room (flashy warp core)
- captain's quarter/cabin
- trophy room
- barracks
Is this all necessary at all with the new designer?
(12-20-2018, 05:53 PM)AnrDaemon Wrote: [ -> ]Is this all necessary at all with the new designer?
You can have everything in one huge room if you want.
I was just listing some ideas to help inspire some people's designing.
(This isn't the idea forum, if you were confused.)
Useful:- dining hall
- cargo hold
- animal pen, for when you run out of DNA sample kits (or want a ship-board zoo)
- gardens, for growing food
- supply locker in which to drop/place items that you don't want people accessing via ship hold
Vanity:- brig
- bathrooms
- kitchen
- library
- auditorium
- classroom
- day care
- chapel
- morgue
- waste processing / life support
- janitorial closets
- interrogation room
- armory
- exercise room
- a park or meadow
- haunted house
- ball pen
- 3d-maze
- giant chess board
- recording studio
- arcade
I don't recall if we have in-ship design studios nowadays. If so, that's another useful room. Otherwise, vanity.
In the old designer, each room had (more or less) unique, room-appropriate walls. Especially external walls.
My approach here is to distribute ship functions as much as possible, so each room has at least some small purpose. Instead of a bridge with absolutely everything, you can have a sensor room encased in a geodesic dome, a shield room, a fire control tower, a map and navigation room and so on. If you want still more, you could separate control and maintenance, so you had a nice sleek sensor control room, then put the service panel in more industrial area.
Other ideas: an arboretum, which the original Enterprise supposedly had, a sub-hangar with an elevator to the flight deck, a bright/research room with airlocked rooms and its own transporter system, a torpedo room with big missiles on a rack. I'll keep thinking.
Chessboard could be fun once we have custom items! Or you could make an incredibly huge one on a planet with spaceships for pieces...