Hazeron Forums

Full Version: 2023-04-27 French Translation, Icon Sizes, Story Chapters
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
French Translation
French translation is now available.

There is a setting on the Program page of the Settings window to select language. The default uses the system locale.

The program must be restarted for the language change to take effect.

I would welcome feedback from any french speaking players out there.

Note that the design report of a blueprint published to the Steam Workshop in french, will appear there in french. After downloading a blueprint, the design report is produced using your local language.

Designer Snap to Center of Object
A new snap option was added to the designer, to find the center of objects.

Icon Sizes
Program icon sizes can now be changed on the Windows page of the Settings window.

Blueprint Exchange Sorting Broken
Blueprint exchange sorting is broken after getting Steam list.

Fixed.

Story Chapters Added
Several story chapters were added to accomplish two things.

The first objective was to connect the Rocket Training chapter with the Relic chapter. Previously nothing happened until the player built a space station. Some players never built a space station.

The second objective was to provide a conclusion to the Beacon chapter. The current ending feels somewhat like a cliff hanger, with a need to return to the university to help Dr. Xian. Now the ending leaves an implication of more to come, with no call to action by the player.

I do intend to continue the story, as an endless series of chapters, somewhat like sequential episodes of a television series.

All current story chapters are fully translated into french.

Lock up while playing.
Game locked up solidly while I was playing.

Found/fixed a mutex deadlock when rendering sound.

NPC suit lights not visible.
In one of the new story chapters, npc's were seen running on a moon. Their suit lights were not visible in the darkness.

Fixed npc lights.

Ordered a passenger to move and they released their berth.
I ordered a passenger to move to a location aboard my ship and they released their berth.

Fixed.

Adam and Eve
There are a large number of habitable worlds with no indigenous population. The way to establish the indigenous population is not obvious.

A brief story chapter now runs when you land on a habitable world with no indigenous population. It explains the consequences of not having an indigenous population. It also explains the two methods for establishing the indigenous population.

For those who do not know, they are:

Adam and Eve Method - Move two passengers (or crew, troops, or officers) outside into the wilderness, a male and a female of the same species. They should be within 100m of each other. Select them on the Unit Orders window. Issue the Garrison command. That orders them to release their berth and to make the world their home. They will create a village and establish the indigenous species.

Lost Populace Method - Another way to establish the indigenous species is to build a city. The city method is less direct because it depends upon the city losing some population into the wilderness. The city reports when that happens and the indigenous species is established. If the city has citizens of mixed species, you will not control which one becomes the indigenous species.

Aliens
When you land on a habitable planet with an indigenous species that is different from your own, a brief story chapter runs to explain the Alien Invader penalty that will appear on your city reports.

Story UI
The user interface on the Stories page was improved.

Story chapters that were completed are now listed. When selected, a brief description of the story chapter appears with the outcome of the chapter shown. For chapters you have already completed, the outcome may be incorrect.

Story Engine
While writing the new story chapters, a few bugs in the story engine were fixed and a few improvements were made.

It keeps getting better. Perhaps some day it will be good enough to permit players to write stories.
The word 'hold' in the context of a cargo hold was translated as 'maintenir'. It seems the word 'soute' is more appropriate.

I made the correction but it is too small of a change to post an update.
These are good changes. I noticed i can import custom story, but sadly there is no documentation how to write them. Would be nice to spawn enemy fleet to fight with

Btw, how much cpu cache game can utilize?
First thing I have to say about french : as it's often longer than english, some text is not displayed correctly and some words are not visible (mostly in main menu afaik).

Noticed there are a lot of clumsy translations, but it was something I expected (I briefly translated some updates of StarMade for the french community, and it was harder than expected to find suitable words).

Some examples (from the side icons):
  • Echange de plans (spacecraft exchange) -> Bibliothèque de vaisseaux (not sure about my translation but it feels weird)
  • Fabrication à la main (handcrafting) -> artisanat
  • Equipement (gear) -> inventaire
  • Ordonnance (ordnance) -> "munitions" or "armement"
  • Compas (compass) -> boussole
  • Carte du monde (World map) -> carte planétaire
  • Carte de système solaire (system map) -> carte du système solaire
  • Carte stellaire (galactic map) -> "carte galactique" or "carte de la galaxie"
And so on, but I have no time to go in depth right now  Undecided

But in the whole, it seems like a good translation, especially since you have a lot of contextual description (well translated for what I saw).

Last note : Noticed there are some menu and description mismatch. Example : Building (F10) menu is named "Construction" but description says "Bâtiment", the later being the correct one. Another example : Construction (F11) Menu is named "Construction" in side icons but the menu itself is named "La construction", which feels weird.
Neil’s, I will make every change you recommended.

Qt generally handles the text length changes quite well. The onscreen buttons are my own creation. I should be able to fix them.
(04-27-2023, 06:46 PM)Haxus Wrote: [ -> ]Blueprint Exchange Sorting Broken
Blueprint exchange sorting is broken after getting Steam list.

Fixed.

The size column is still not sorting correctly. It seems to sort it as a text string. Would be nice if it actually sorted by volume.
The text also looks like it has different number formatting. Unsure if that is because some are older or if it depends on the uploader's OS settings.

(04-27-2023, 06:46 PM)Haxus Wrote: [ -> ]Story Chapters Added

Having small stories as tutorials or to explain things is awesome. I have a few ideas on stories like that that I would like to write if given the chance.

On topic of stories as tutorials. I did write an idea thread about using a simple technology research system to help with tutorializing too.
See: (Idea thread) Basic Technology Research System for Hazeron Starship

(04-27-2023, 06:46 PM)Haxus Wrote: [ -> ]Adam and Eve

Aliens

Now we just need a way to eliminate the indigenous population.

And as mentioned in the past. I still would really love it if the world literally had little settlements to represent the indigenous population. Like if it is just a basic little neutral farm building in each resource zone.
Maybe blowing them up could be a requirement to eliminating the indigenous population.

(04-27-2023, 06:46 PM)Haxus Wrote: [ -> ]Story Engine
While writing the new story chapters, a few bugs in the story engine were fixed and a few improvements were made.

It keeps getting better. Perhaps some day it will be good enough to permit players to write stories.

Very much looking forward to this. Sounds awesome.
Seriously awesome updates. Good foundations.
Hi; I might help , but sadly I don't have any access to the last version of the game. May I get a key, please ?
Salut; je pourrais apporter mon concours, mais malheureusement je n'ai pas accès à la dernière version du jeu. Pourrais-je recevoir une clé, s'il vous plaît ?
Moghom to get a key follow the instructions at https://www.hazeron.com/about.php
"If you would like to be a beta tester, send email with your Shores of Hazeron account name." ,
Send email to Hazeron's Forum ? To Steam ?
Pages: 1 2