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Patents Nerf
Patents have been removed entirely. I didn't like them. Found them to be a nuisance more than anything, especially in a solo game where time sinks aren't needed.

The flow of the game is much nicer now. The only roadblocks tend to be the availability of materials.

Starmap XML Export
Starmap XML export was restored. It was removed because the information could reveal the location of new players in the game, which was heavily exploited.

This could be somewhat useful if shared between players. Currently every solo game generates the same exact universe.

Avatar Land Nerf
The concept of avatar lands was removed entirely. This was a mechanism for managing resources on the server, not needed in solo play.

Warp and Wormhole FTL Drive Modules
Warp FTL drive modules no longer come in 9 warp factors. There is only one warp FTL drive module. Capacitor size determines maximum warp factor.

Similarly, there is now only one wormhole drive module. Polarity when engaged does not change the amount of energy consumed so all polarities are available to all wormhole drives.

Solar System Decay
Solar system decay is used to remove unwanted data. This garbage collection mechanic was changed significantly for the solo game. Here is how it works.
- There is no longer a one week delay before a system decays.
- A system containing any units will not decay. Units are buildings, spacecraft, npcs, vehicles, avatars and animals.
- A system that has been named will not decay.
- Systems with a ringworld have never decayed.

Sector Decay
Sectors also decay to remove unwanted data. This garbage collection mechanic changed slightly for the solo game. Here is how it works.
- A sector that has been named will not decay.
- A sector can decay when every solar system in the sector has decayed.

Noncombatant Nerf
The concept of noncombatant empires was removed entirely. This mechanism was introduced to protect players from destruction while they were not on line. It is not relevant to the solo game.

Rewards Nerf
Empire rewards were removed entirely. This mechanism never worked for its intended purpose and only provided a way for emperors to self-reward themselves for doing stuff.

Help Nerf
Help button and help comm channel were removed. Nobody will ever answer in the solo game.

World Indigenous Race
I made a slight change to the determination of indigenous race when you first encounter a world.
15% will be your DNA
35% will be DNA of one of the pirate empires that operates in that galaxy.
5% will be random DNA equivalent to pushing the dice button on the alien avatar creator page. It does not check for validity so any combination is valid. This could produce odd results, like giant indigenous that can't possibly fit in their tents.

Home System Near Ringworld
The Relic story requires a ringworld. In the online game, people have searched fruitlessly to find a sector containing a ringworld so the story can continue.

When a new avatar is created, a homeworld is located according to the location setting selected. Now that algorithm insures that a new homeworld is in or adjacent to a sector that contains a ringworld. When you start, at least one of the 27 sectors in your 3x3x3 region contains a ringworld.

This does not apply when the Remote location option is selected. No search for a ringworld in the supersector is performed. The location is just random.

Before the release, I will adjust the story to tell which sector to expect to find the ringworld.

Pirates Scuttle
Pirates whose ship has not moved for a long period of time will scuttle their ship. This garbage collection was happening when the solo game was loaded after being off for a long period of time. Pirates would immediately scuttle their ships.

This was fixed. Pirates inactivity timer is reset when the game loads.
Awesome! This is an exciting update! I'm so happy for the return of XML exports.
(12-31-2022, 07:01 PM)Haxus Wrote: [ -> ]Patents Nerf
Patents have been removed entirely. I didn't like them. Found them to be a nuisance more than anything, especially in a solo game where time sinks aren't needed.

The flow of the game is much nicer now. The only roadblocks tend to be the availability of materials.

Warp and Wormhole FTL Drive Modules
Warp FTL drive modules no longer come in 9 warp factors. There is only one warp FTL drive module. Capacitor size determines maximum warp factor.

Similarly, there is now only one wormhole drive module. Polarity when engaged does not change the amount of energy consumed so all polarities are available to all wormhole drives.

As I said in the other thread. I don't mind patents being gone. But it still had that one useful function of hiding advanced technology before it could be created. So a simpler version of patents that are more milestone based and don't limit quality might be a good idea to think of in the future.

(12-31-2022, 07:01 PM)Haxus Wrote: [ -> ]Starmap XML Export
Starmap XML export was restored. It was removed because the information could reveal the location of new players in the game, which was heavily exploited.

This could be somewhat useful if shared between players. Currently every solo game generates the same exact universe.

I feel silly for having spend all day making an alternative method of parsing surveys now. But this is good to hear!

I don't think the star map XML export was used to find new players though. At least it would only work for new players that spawned in a solar system you had already explored, so this would have been a bad method of locating new players. Unless there was a bug there to exploit that I didn't know about? Whatever though.
Wow wow wow. Lots of good updates. 

Hoes exactly does the "Capacitor size determines maximum warp factor". Is it based on excess vs. consumption of the ship? 

As for patents, yeah I loved and hated them at the same time so I get it. Back to classic Hazeron  Cool
(12-31-2022, 11:52 PM)Rockinsince87 Wrote: [ -> ]Hoes exactly does the "Capacitor size determines maximum warp factor". Is it based on excess vs. consumption of the ship?

Warp factor 1 requires the same amount of capacitor as the wormhole FTL drive. Each warp factor requires more and more capacitor. These are the same capacitor requirements as it has always been. The spacecraft blueprint details will say what the highest warp factor the ship can support.

For more information, see: hazeron.com/wiki/FTL_Drive#Warp_Drive
(01-01-2023, 12:14 AM)Deantwo Wrote: [ -> ]
(12-31-2022, 11:52 PM)Rockinsince87 Wrote: [ -> ]Hoes exactly does the "Capacitor size determines maximum warp factor". Is it based on excess vs. consumption of the ship?

Warp factor 1 requires the same amount of capacitor as the wormhole FTL drive. Each warp factor requires more and more capacitor. These are the same capacitor requirements as it has always been. The spacecraft blueprint details will say what the highest warp factor the ship can support.

For more information, see: hazeron.com/wiki/FTL_Drive#Warp_Drive

Yep I see that. Was just wondering if a different mechanic was implemented based on the old system or if it was a direct revert to the old way with the patents removed. Nice!

For the XML export, That's cool that we get it back.

Just for those reading this, the in game search tool does work. Yes it is prone to crashing the game if you are not careful with it. For those wanting to use it:

1. First query the star map and only query sectors that are near you and check the box to clear the map. Clearing the map is vital. If you don't do that the search tool with search whatever is displayed in the star map. 
2. When using the tool always press clear to the right (broom)
3. There is no need to specify range or distances in your search because it will only search the systems that resulted in the query from step 1. (This is most likely a bug but I have noticed that if you do set a range it is ignored).

I have been doing this since it was implemented and I have had it never crash since. If I forget a step yes it crashes on me from time to time. I have noticed it's much more stable in the solo/offline game anyways.
Thanks for removing the decay in solo that was a real killer for me. Now the only killer is the new disinger. It request so mutch time do some ting it in, this make hazeron a 3d disiner program instead of a game.
Excellent changes. Glad to see the garbage collection stuff refined for SP. It did not make sense to try to play offline mode before.