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(01-15-2022, 08:07 PM)Haxus Wrote: [ -> ]Trying to fit in as many disruptive changes as possible while there are no players.

Not sure if it would be a disruptive change, but would it be horrible to maybe increase the distance between planetary orbits? Make solar systems feel bigger and not as cramped. It might also help with a lot of the issues with wormholes colliding with planets if there was more distance between the sun and the first planetary orbit.

And if you want more bug reports, I do still have that old thread: (thread) Currently Most Annoying Issues
(01-16-2022, 03:36 AM)Deantwo Wrote: [ -> ]Just to get this misconception out of the way. The number of galaxies or size of said galaxies doesn't matter from a performance point of view. Hazeron only generate a solar system when it is visited for the first time, and if the solar system is left empty with no visitors for an extended period of time it is deleted and can be re-generated again later when revisited.

So server resource wise, only inhabited space matter. There might be a slight spike in server resource usage when a lot of exploration is going on, but it will automatically be cleaned up again after a while.

Indeed, that is what I've just been told on the Discord server actually. My bad for that one, I'm not quite the expert. I still, however, argue the main point, being: realistically, we aren't ever going to explore even a thousandth of the playable area as it is shaped right now--not even remotely. It's too wide, stretches players too far apart. SoH being a MMO, I would assume it would benefit from making interactions between groups of players easier. But anyway. I have spoken my speech. I see no point in arguing further in my part, I think I have made my opinions clear enough.

Again, I'm still thrilled by your return and the news of SoH coming back, Haxus. I'm sure we all are. Some of us simply fear the game might die out once more, from lack of activity, because we really feel like empires are likely to be too far apart if the map's scale is not rethought.
Small size of the universe forces interaction, but never encourage it.

(01-13-2022, 11:45 PM)Haxus Wrote: [ -> ]A suggestion was proposed that new empires must be purchased for a one-time cost, to discourage the creation of excess empires. The purchaser would be the emperor.

Some might cry "pay to win". I don't know if it would make that much difference.

It would certainly cut down on the number of different empires.
"Pay to win" refers to buyer gaining an unfair advantage over the one who did not spend money on the game. This is hardly a case here.
(01-16-2022, 11:30 AM)AnrDaemon Wrote: [ -> ]Small size of the universe forces interaction, but never encourage it.

And yet this "forcing" has been proven to be best for the game. Currently, there is nothing to "encourage" interaction by your standards, therefore like Universe 4 and most of Universe 5, the game will die a slow death as only 3 average online remain. When The Box "forced" people together, even for somebody like me who at that point hated interaction, it was the most fun I'd ever had. It was also the most popular the game ever was, with consistent ~100 avatars online at any given moment.

But I don't see it from that angle. I see it from the angle of "Do we need 19 extra galaxies?" And I believe the answer to that is generally no, not by any stretch.
(01-15-2022, 01:25 AM)Haxus Wrote: [ -> ]Here’s a thought that could be explored.

Avatars accumulate points based on online time. 

Some large number of those points could be spent to establish a new empire. 

The game could start up with two to five existing empires that always allow new players to join.
oof, please no.   Need to at least provide a paid way around it for those that intend to start one right away.

Also to all calling for a smaller galaxy because there are enough systems to go around, let us not forget that the space between occupied systems is more important than the number of systems in that space. Some players do not wish to be discovered without significant effort to do so. Personally I have no problem with there being the possibility for hermit empires in a PvP game. It gives me more of a challenge to find them.
(01-16-2022, 02:07 PM)jakbruce2012 Wrote: [ -> ]Also to all calling for a smaller galaxy because there are enough systems to go around, let us not forget that the space between occupied systems is more important than the number of systems in that space.  Some players do not wish to be discovered without significant effort to do so.  Personally I have no problem with there being the possibility for hermit empires in a PvP game.  It gives me more of a challenge to find them.

Yes, this is true. I believe a semi-dense outer arm of a galaxy is the best middle-ground for both types of players. About your last point, this is unfortunately far beyond that. We're not talking Universe 3 levels of scour the galaxy, we're talking somebody does 6 wormhole jumps to get to a completely uninhabited galaxy, sets up base in a random, far off-axis portion of it, and they never see another player again, and either quit due to boredom or return to Shores. In order for "finding them" to even be within the realm of possibility, we'll need a rework of the emission and detection mechanics, and something to give a hint as to which of the 20 galaxies somebody may be hiding within

Edit: In addition, finding said hermit empires won't really be satisfying when all you find is a shell of somebody who once played, or they quit upon discovery. The way I see it, singleplayer-wanting players can just play Starship and leave the drama, squabbling, risk and interaction to MMO players
(01-16-2022, 02:28 PM)Celarious Wrote: [ -> ]
(01-16-2022, 02:07 PM)jakbruce2012 Wrote: [ -> ]Also to all calling for a smaller galaxy because there are enough systems to go around, let us not forget that the space between occupied systems is more important than the number of systems in that space.  Some players do not wish to be discovered without significant effort to do so.  Personally I have no problem with there being the possibility for hermit empires in a PvP game.  It gives me more of a challenge to find them.

Yes, this is true. I believe a semi-dense outer arm of a galaxy is the best middle-ground for both types of players. About your last point, this is unfortunately far beyond that. We're not talking Universe 3 levels of scour the galaxy, we're talking somebody does 6 wormhole jumps to get to a completely uninhabited galaxy, sets up base in a random, far off-axis portion of it, and they never see another player again, and either quit due to boredom or return to Shores. In order for "finding them" to even be within the realm of possibility, we'll need a rework of the emission and detection mechanics, and something to give a hint as to which of the 20 galaxies somebody may be hiding within

Edit: In addition, finding said hermit empires won't really be satisfying when all you find is a shell of somebody who once played, or they quit upon discovery. The way I see it, singleplayer-wanting players can just play Starship and leave the drama, squabbling, risk and interaction to MMO players
in my opinion i don't think think finding said hermit empires wouldn't really be satisfying and finding a shell of somebody who once played or quit upon discovery I don't see the point that you said about hermit empires tbh or the game dying a slow death.

(01-16-2022, 01:57 PM)Celarious Wrote: [ -> ]
(01-16-2022, 11:30 AM)AnrDaemon Wrote: [ -> ]Small size of the universe forces interaction, but never encourage it.

And yet this "forcing" has been proven to be best for the game. Currently, there is nothing to "encourage" interaction by your standards, therefore like Universe 4 and most of Universe 5, the game will die a slow death as only 3 average online remain. When The Box "forced" people together, even for somebody like me who at that point hated interaction, it was the most fun I'd ever had. It was also the most popular the game ever was, with consistent ~100 avatars online at any given moment.

But I don't see it from that angle. I see it from the angle of "Do we need 19 extra galaxies?" And I believe the answer to that is generally no, not by any stretch.
I wouldn't say this forcing has been proven to be best for the game I think this would ruin the game and the player count would drop to almost zero. 

(01-16-2022, 02:28 PM)Celarious Wrote: [ -> ]
(01-15-2022, 01:25 AM)Haxus Wrote: [ -> ]Here’s a thought that could be explored.

Avatars accumulate points based on online time. 

Some large number of those points could be spent to establish a new empire. 

The game could start up with two to five existing empires that always allow new players to join.
oof, please no.   Need to at least provide a paid way around it for those that intend to start one right away.

Also to all calling for a smaller galaxy because there are enough systems to go around, let us not forget that the space between occupied systems is more important than the number of systems in that space.  Some players do not wish to be discovered without significant effort to do so.  Personally I have no problem with there being the possibility for hermit empires in a PvP game.  It gives me more of a challenge to find them.
I wouldn't say that shores of hazeron is a pvp game it's more than just pvp it's a sandbox mmo. I would think exploring other solar systems to find does rare resources would encourage exploration and increase the chance of player interactions.
Are you planning to remove the asteroid?
(01-16-2022, 01:57 PM)Celarious Wrote: [ -> ]
(01-16-2022, 11:30 AM)AnrDaemon Wrote: [ -> ]Small size of the universe forces interaction, but never encourage it.

And yet this "forcing" has been proven to be best for the game. Currently, there is nothing to "encourage" interaction by your standards, therefore like Universe 4 and most of Universe 5, the game will die a slow death as only 3 average online remain. When The Box "forced" people together, even for somebody like me who at that point hated interaction, it was the most fun I'd ever had. It was also the most popular the game ever was, with consistent ~100 avatars online at any given moment.

But I don't see it from that angle. I see it from the angle of "Do we need 19 extra galaxies?" And I believe the answer to that is generally no, not by any stretch.

I think would think exploring other solar systems to find does rare resources would encourage exploration and increase the chance of player interactions would resolve that issue.
(01-16-2022, 02:28 PM)Celarious Wrote: [ -> ]
(01-16-2022, 02:07 PM)jakbruce2012 Wrote: [ -> ]Also to all calling for a smaller galaxy because there are enough systems to go around, let us not forget that the space between occupied systems is more important than the number of systems in that space.  Some players do not wish to be discovered without significant effort to do so.  Personally I have no problem with there being the possibility for hermit empires in a PvP game.  It gives me more of a challenge to find them.

Yes, this is true. I believe a semi-dense outer arm of a galaxy is the best middle-ground for both types of players. About your last point, this is unfortunately far beyond that. We're not talking Universe 3 levels of scour the galaxy, we're talking somebody does 6 wormhole jumps to get to a completely uninhabited galaxy, sets up base in a random, far off-axis portion of it, and they never see another player again, and either quit due to boredom or return to Shores. In order for "finding them" to even be within the realm of possibility, we'll need a rework of the emission and detection mechanics, and something to give a hint as to which of the 20 galaxies somebody may be hiding within

Edit: In addition, finding said hermit empires won't really be satisfying when all you find is a shell of somebody who once played, or they quit upon discovery. The way I see it, singleplayer-wanting players can just play Starship and leave the drama, squabbling, risk and interaction to MMO players

Speaking of Starship, is there a need for any more beta testers now that things are gearing up again? Happy to volunteer
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