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Full Version: Insane Repair Time
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I think there is something wrong with repair time calculation.

I respawned my basic Scout by Haxus (Blueprint Number 2002) after an accident. I then landed it and brought repairs.
Code:
Deantwo: Can anyone repair all the systems of my spacecraft? Replacement parts must be at least Q114.
Foxtail Airport: Our repair shop offers to fix all the systems of Foxtail Starship Swift Tail for free. Replacement parts will be at least Q114. 46 specialists will complete the repairs in about 418 minutes. Parts unavailable at that quality: Metal. We have enough of these parts at lower quality: Metal.
Deantwo: Offer to repair all systems for free accepted.
Foxtail Airport: Spacecraft repairs will be completed in 25122 seconds. Parts unavailable at that quality: Metal.
The repairs turned out to be 25122 seconds long.
The airport repair shop reported that it was missing some metal to finish full repairs, I don't know if that is related.

I remember the same issue with my huge spacecraft before the universe reset, all repairs seemed to take that amount of time.
25122 seconds is 418 minutes. I don't know if a couple hours is beyond normal though.
For a ship with 3 or so minutes build time it is. A lot.
Thats definitivly weird. My 15mn build time ship take 20s with 2 specialists
Repair time on my ship is 65535 seconds (or 0xFFFF, or the max 16-bt int).  In addition to a very suspicious looking number, it is also significantly longer than just making a new one at less than 180s.

Blueprint: [UNSC] Pelican D77H-TCI (PN) by Rear Admiral Sneed
Ship Catalog #: VSENE

Maybe some sort of integer underflow.  I think there was a collision with a station (too laggy to know for sure).  Station is gone and the crew all died but the ship apparently lived.
I was told that repair times are much more manageable if you do smaller repair jobs one at time. For example repairing each subsystem separately.