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Full Version: Crit damage miscalculations
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Currently it seems that too much crit damage can roll a system over to around 4.2 billion HP.  The system is then nonfunctional until disconnected and reconnected in the power distribution panel.

Rolled over systems cannot be repaired by hand, until said work around is performed.
Maybe this also explain why my energy weapon bay is damaged according to HUD, but not to damage report?
I will try reconnecting its power.