Shores of Hazeron, its web site and all of its software, are NOT adware, malware, spyware, or any other sinister ware. Shores of Hazeron is exclusively developed, owned and operated by Software Engineering, Inc., a C corporation founded in 1995. The company is in good standing with the Secretary of State of Colorado; our id number is 19951074278 in their freely searchable business database.
We respect and protect your privacy.
· We collect a minimum of personal information, none financial. PayPal does not send us your financial information; we don't want it or need it.
· We don't share your email address with anyone.
· We don't spam you. Your email address is used for the automated password reply, when you reset it. We have made a few email announcements over the years to the player community. The last mass mailing was in February of 2015, when the game universe was restarted then. No mass mailing was sent after the 2020 restart.
· We don't spy on you. No data related to Shores of Hazeron, ours or yours, is used by us for any purpose other than the game and that data is not shared with anybody else for any reason.
We do not answer to any other business or government entity. We do not receive funding from any other source. There are no advertisements on this site or in the game. We depend solely upon purchases of game time, by players and fans, to offset our expenses.
Our mission is to create the most comprehensive multi player computerized space simulation ever attempted, presenting a virtually boundless science fiction universe, suitable for a high level game of strategic empire building and management. Consequent to the big picture created by the empire building game, a meaningful low level setting develops, suitable for science fiction adventure stories, that involve all players who inhabit the game universe, not just the empire builders.
Every world must present unique terrain, plants, and animals to players of the game. First person detail and perception, coupled with seamless or near-seamless transitions, is required through all the steps of the following sequence, not strictly in this order:
This is not a pipe dream. We have accomplished our mission. We're just making it better now.
Here is the definition of pipe dream, from the Dictionary app bundled with Ubuntu 18. The example sentence is ironic.
WordNet (r) 3.0 (2006) (wn)
n 1: a fantastic but vain hope (from fantasies induced by the
opium pipe); "I have this pipe dream about being emperor of
the universe" [syn: pipe dream, dream]
"Great games are rare nowadays. Gems even more rare. And Hazeron is one hell of a gem." · robske
"Hazeron has features that make main stream game developers cry tears of blood." · Martok
"I've always been thoroughly impressed by the technical side of Hazeron. There's a lot of things here that I haven't seen done this well anywhere else! And of course, I met friends through Hazeron who have had a pretty significant impact on me personally. You've really got a masterpiece here, Haxus!" · asphere8
"Most of my time spent playing I would probably say it's the open universe or space mechanics that kept me here. After some thought and comparing the game with others I have liked in the past few years I think it may be something else. Shores of Hazeron was one of the rare games that told a story about you rather than one some writer had written for you....Hazeron was the first game I played that could teach you things about yourself few are lucky enough to learn in a lifetime." · Edward Teach
At news of Shores of Hazeron coming back on line...
"Hazeron is quite possibly the greatest game ever made. Hazeron is the game I craved for countless years, I was ecstatic when a friend showed it to me for the first time. And heartbroken when it went offline. But its back, and I'm happier than ever!" · jstylen
"Oh thank god. has been a long dark past few months trying every game out there. I almost teared up the first time I heard the com tone. lol" · xxqpxx-PMW
"Glad to see SOH is coming back. I honestly have no issue paying $10 a month as long as he is planning to develop the game." · Zephar