Shores of Hazeron


Hognose by Jack Katogh
Minimum Manufacture Quality 28
Estimated Cost 7,434,000¢ Using Q28 Components
Landing Orientation: Land on Belly, with +Z Up

Metal Q28 Construction
Armor 0.44 Absorbs 10%+14hp Damage
Framework 0% of Structure
136,665m³ Volume
163m Length
90m Width
32m Height
23,382,354kg Mass
19,360,990kg Equipment
821,870kg Fuel
3,199,494kg Hull
Model Size
6,629 Faces
12,830 Triangles

35,000m³ Maneuver Drive
Gravity Drive Module Q28
226m/sec² Acceleration
37m/sec² Vertical Acceleration
Power Consumption
1.7659 Terawatts Idling: Life Support, Maneuver Drive, Sensor Powered On.
0.3576 Terawatts Holding: Life Support, Sensor Powered On. Maneuver Drive Holding.
30,000m³ Capacitor
Capacitor Module Q28
Storage 4,025.69 Terajoules.
25,000m³ Power Plant
Hydrogen Power Plant Module Q28
Ouput 268.23 Terawatts
Capacitor Fill Time 15 sec While Idling
2,000m³ FTL Drive
Wormhole PN FTL Drive Module Q28, Part Id 38
1,631m³ Sufficient to Engage
Polarities: Positive, Negative
230.66 Terajoules to Engage

11,741m³ Fuel Cell
414,629 Units of Hydrogen (H²)
27.2 days at 15,257.04 Units H² per Real Day Idling
134.2 days at 3,090.03 Units H² per Real Day Holding

Command And Control Module Q28
Command Console, Part Id 33
Command Console, Part Id 34
Command Console, Part Id 35
Engineer Console 1, Wormhole PN FTL Drive Module, Part Id 38
Fire Control Console 1, Atmosphere Condenser Bay Module, Part Id 37
Helm Console, Part Id 36
Navigator Console, Part Id 39
Power Relay Console, Part Id 40
Sensor Console, Sensor Module, Part Id 41
Service Panels
Capacitor Service Panel, Part Id 261
FTL Drive Service Panel, Part Id 262
Life Support Service Panel, Part Id 263
Maneuver Drive Service Panel, Part Id 264
Power Plant Service Panel, Part Id 265
Sensor Service Panel, Part Id 266
Weapon Service Panel, Part Id 267
Status Displays
Alert Status, Part Id 254
Alert Status, Part Id 256
Alert Status, Part Id 269
Mission Status, Part Id 272
World Map, Part Id 260
World Map, Part Id 273
500m³ Life Support
Life Support Gravity Module Q28
4,000m³ Sensor
Sensor Module Q28
System Range 4,240,394m Coverage Radius
16.2pc Warp Signature Detection Range if Equipped with Warp FTL Drive

Bay 37, 8,000m³
Atmosphere Condenser Bay Module Q28
Range 10,218m
Harvest 536u at 5,109m
Capacitor Adequate for 3 Consecutive Shots at Full Power

6 Crew Stations
2 Guards

1 Capt Berths
4 Officer Berths
6 Crew Berths
2 Troop Berths
250 Cryo Berths

5,000m³ Storage Space
Room for 58,857 Commodities
Room for 43 TEUs

52,295 Total Hit Points
37,738 Structure Hit Points
3,242 Fuel Cell
1,380 Hold
33,116 Hull
14,557 Equipment Hit Points
4,138 Capacitor
9 Command and Control
275 FTL Drive
205 Life Support
4,828 Maneuver Drive
3,448 Power Plant
551 Sensor
1,103 Weapon

Estimated Build Time 36 minutes, 24 seconds.
1,105 Atmosphere Condenser Bay Module
4,139 Capacitor Module
9 Command And Control Module
22 Electronic Part
4,829 Gravity Drive Module
3,449 Hydrogen Power Plant Module
69 Life Support Gravity Module
18 Mechanical Part
2,869 Metal
82 Plastic
553 Sensor Module
26 Textiles
277 Wormhole PN FTL Drive Module
Fitting Wrench
Glue Gun
Sewing Needle
Soldering Iron
3.3 Stars Average of 3 Reviews

Mon Mar 30 23:12:13 2020 GMT
Jack Katogh BOPZ

Thu Sep 10 01:25:20 2020 GMT
Creepy McGreepy NDOTWB
Nice looks, and view from the bridge. Extremely simple interior makes it easy to navigate. Ship seems to be massively overspecced with capacitors, thrusters, and power plant, resulting in it being about twice the size of a standard landing pad despite having such a sparse interior with no hangar or medbay. Extremely glitchy entrance and exterior results in the ship not recognizing you're inside of it and not allowing you to use the turbolift at times, and leaving you behind when it takes off, while at other times randomly deciding you are inside of it when you're outside and sticking you in an invisible wall and suffocating you until you recall in both cases.

Sat Sep 12 14:12:26 2020 GMT
great specs, design is a little blocky and basic, but it gets the job done. good for colonization with its massive cargo hold and cryo berths. there are a lot of issues with NPC pathing where they will sometimes have trouble getting to the bridge when first taking the ship into use, resulting in you having to manually guide your crew to the bridge. i have had a lot of issues with getting stuck in the floor of the turbolift and the entry bay in general. if these quirks were ironed out, it'd be a solid starter ship.