|Gatherer by Krusseldorf|
A structure that collects minerals across the largest possible area. Useful for collecting several rock types with just a single building.
Valuable considering the 250 building limit. At 402,3361m³, most worlds can contain up to all 250 of them.
The design is armorless for efficient construction, sacrificing 71% of the hit points to save 84% of the material and labour costs. Commodity storage allows 1,748,570 Units per type, but keep in mind that in most cases you don't want this to fill as that would indicate your down-stream processes cannot keep up.
Supports up to 1,595 mines, but if placed for a specific type, only as many mines as necessary will allocate citizsens.
395m³ Batteries, 54 Terajoules
148,542m³ Commodity Storage, 1,748,570 Units
34m³ Office Space, 1 Offices
145,147m³ Workshop Space, 1,595 Workshops
Land and Atmosphere with Breathable Air Ok
Land and Atmosphere with Unbreathable Air Ok
Land and Atmosphere in Frigid Zone, Gas Giant Sea and Atmosphere Ok
Land and Atmosphere in Inferno Zone Ok
Sea Bottom Ok
Sea Bottom in Frigid Zone Ok
Gas Giant Core Ok
Intended Use Mine
Airport Repair Shop
Bank with Mint
Meat Processing Plant
Nuclear Fuel Plant
Rocket Motor Factory
Stone Q1 Construction
Unarmored Absorbs 18%+18hp Damage
Framework 25% of Structure
6,790m³ Life Support
Life Support Module Q1
97,488 Total Hit Points
96,498 Structure Hit Points
20,286 Commodity Storage
990 Equipment Hit Points
936 Life Support
Estimated Build Time 38 minutes, 15 seconds.
950 Electronic Part
937 Mechanical Part