
Welcome
Updated Fri Jun 29, 2012
Welcome to the Shores
of
Hazeron.
Shores
of
Hazeron is an ambitious and revolutionary
game set in a science fiction universe.
We
took a new approach. No
off-the-shelf 3D engine was used except OpenGL. Years were devoted to
developing
entirely new methods and techniques. No cut scenes are ever used to make
the transition from one place to another. Walk from terrain onto a
spacecraft. Fly that spacecraft into space; travel to another world;
choose where to enter its atmosphere and land there; step out of the
spacecraft onto the terrain. The only semblance of a cut scene is a
shooting-stars effect that appears as you transition from one solar
system to another.
The result is the biggest most
realistic and usable science fiction universe that has ever been
attempted.
Are
you tired of the air tight
movie sets of contemporary 3D games? No places are off-limits in Shores of Hazeron.
Face any direction and start to walk or swim
or fly a riding beast or ride a dirt bike or sailboat. At best you'll
circle the
globe and return to your starting point; more likely something will
kill you and eat you along the way. Build a city to manufacture
spacecraft; pick a star
in the sky and go there.
Explore
its planets and
moons.
Build cities and defenses. Expand your empire and prepare to meet the
unknown.
Do
you want to discover
strange new worlds, beam down and see what's there? Shores
of
Hazeron contains
millions of worlds and trillions of plants and quadrillions of
creatures that no person has ever seen, not even us. Procedural generation of
worlds, including the DNA of its plants and animals,
results in nearly limitless variations. Fly to any planet you see; no planet
is just a picture in the sky. That's
not a worn out movie set down below; it's a dense jungle on the coast
of a continent; something lives there. Where to land? Which troops to
take on the away team?
Does designing your own sentient
race appeal to you? Player characters are created using
the same DNA as the animals so the choices are nearly endless. Would
your race be a typical bipedal human form, or something completely
different, like a
speckled
two-headed bug, or a gilled fish dude with wings that flies, or even a
glowing pink warty thing with a long trunk that leaps like a frog? In
Shores of Hazeron you design
your own race then spread your race throughout the
galaxy.
Have
you dreamed about the
starship you would drive?
The Enterprise?
Nostromo? The
Millennium Falcon?
A Death Star? Perhaps the Battlestar Galactica? Maybe a Borg cube is
more your style? In Shores of Hazeron
you design your own deck plans and lay out
the systems of your spacecraft, balancing performance against
capability, mass against force. Then you manufacture your ship and
climb
aboard. Simply
walk|slither|hunker|crawl|fly|ride|drive through an operable door that
opens and closes at your command. Turn the lights on. Walk through its
halls. Use control stations to operate the systems of
your spacecraft, including transporters to beam to|from planets or
other spacecraft.
Can
you command a starship? AI controlled crewmen and troops can
operate all
the stations and weapons of your spacecraft, carrying out your orders. Other
players can also operate the stations and weapons of your spacecraft
for
ultimate
performance. Trade
cargo and execute missions to earn money. Prepare
to encounter the unknown first-hand. Sensor contact! Are they hostile?
Shields up, 80% to front! Lock-on weapons and FIRE! Their shields are
down. Energize
transporters. Boarding
party, follow me!
Would
you play a massively
multi player space game? This is a real game, the
kind that can be won and lost. Players are organized into empires.
Empires are established and maintained by players in the game itself.
Your empire can expand and win or be crushed out of
existence. Ultimately, Shores of Hazeron is a game of self
reliance. No matter where you find yourself, even if reduced to an
empty world in some unexplored region of space, you have all that you
need to reach for the stars.
Welcome
aboard!
Game Manual
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