| Spaceship | A vessel that can travel through space. | |
| Starship | A spaceship that can travel quickly between solar systems through wormholes | |
| Spaceport | A stationary vessel that acts as a trade and repair hub for all cities in the solar system. | |
| Starport | A spaceport that can be
towed through a wormhole to another solar
system. |
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Engineer Station |
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Fire Control Station |
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Helm |
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Medic Station |
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Navigator Station |
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Power Relay Station |
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Sensor Station |
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Shield Station |
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Surgery Station |
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Transporter Station |
| Alert
Condition |
Criteria |
Indicator |
|
| Red |
A
system
is
100%
damaged, or a Command and Control console is inoperative, or Life Support is not functioning. |
Interior
lighting
alternates
between
red and normal each second. |
|
| Amber |
A
system
is
50%
damaged. |
Interior
lighting
alternates
between
amber and normal each second. |
|
| Green |
All
systems
are
less
than 50% damaged. |
Inteior
lighting
is
normal,
as set on the helm. |
| Tool |
Repairs
Damaged
Commodity |
|
Clamp |
Cryo Heat Sink Magmium Heat Sink Vulcium Heat Sink |
|
Fitting Wrench |
Air |
|
Glue
Gun |
Plastic |
|
Hammer |
Metal Magmium Vulcium |
|
Microscope |
Myrasplicer |
|
Nanopath Calibrator |
Tesloid Dissipator |
|
Oscilloscope |
Io
Tube |
|
Pliers |
Grav Coupling Large Rocket Motor |
|
Screw Driver |
Computer Gigacell |
|
Soldering
Iron |
Electronic Part |
|
Tongs |
Antiflux Particles Lumenite |
|
Torque Wrench |
Heavy Weapon |
|
Wrench |
Mechanical Part |
| Room
Type |
Roster
Entry |
Notes |
|
Barracks |
Troop Berth |
||
Crew
Cabin |
Crew Berth |
||
Officer
Cabin |
Officer Berth |
Officers can buy and sell
cargo, accept and kick berth occupants, and access the ship's fund. |
|
Stateroom |
Passenger Berth |
Can be used to carry
colonists. |
| Available
Berths |
Lists the number and type
of berths that are unoccupied. |
|
| Occupied
Berths |
Lists the occupied
berths, showing the name of each occupant or 'Colonist' when a
stateroom berth is occupied by a citizen. |
|
| Request
Berth |
Requests the selected available berth. The captain's berth is granted to friends when it is unoccupied. Officer berth requests must be accepted by the captain. Crew, passenger, and troop berths may be granted automatically, depending on policies described below. Only requests from friendly and neutral players are automatically accepted. | |
| Release
Berth |
Releases the berth you
hold, wherever it is. You do not have to be aboard any spacecraft to
release your berth. You will no longer respawn on any ship until you
join another roster. Your primary respawn point will be the last city
at which you spawn-tied. |
|
| Kick
Occupant |
Removes a selected
occupant from the roster. Only officers can kick crew, passengers, and
troops. Only the captain can kick officers. Nobody can kick the
captain, except the captain. |
|
| Accept
All Crew Berth Requests |
When this policy is
checked, requests for crew berths are accepted automatically if the
requestor is aboard. When unchecked, requests for crew berths must be
accepted by an officer of the ship. Only an officer of the ship may
change this policy. Only requests from friendly and neutral players are
automatically accepted. |
|
| Accept All Passenger Berth Requests | When this policy is checked, requests for passenger berths are accepted automatically if the requestor is aboard. When unchecked, requests for passenger berths must be accepted by an officer of the ship. Only an officer of the ship may change this policy. Only requests from friendly and neutral players are automatically accepted. | |
| Accept All Troop Berth Requests | When this policy is checked, requests for troop berths are accepted automatically if the requestor is aboard. When unchecked, requests for troop berths must be accepted by an officer of the ship. Only an officer of the ship may change this policy. Only requests from friendly and neutral players are automatically accepted. |
| Load
Colonists |
Offer empty stateroom
berths to colonists looking for transport. Cities within trade range may respond, giving up some of their citizen population as colonists. Players aboard other ships within trade range may also Accept, if they have colonists aboard to give up. The load offer can only be accepted once. The acceptor may transfer less colonists than you requested. To load more colonists, you must submit another load offer. |
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| Debark
Colonists |
Offer to unload colonists
from your ship. Cities within trade range will respond, adding the colonists to their citizen population. Payment is added to the ship's fund based on the distance traveled by each colonist and the accomodations offered by your ship. Transport rates are paid according to debark location relative to city of origin:
The debark offer can only be accepted once. The acceptor may transfer less colonists than you offered. To debark more colonists, you must submit another debark offer. |
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| Request Berth | Transmits a standard
request for a berth. You can request a specific type of berth, or 'any'
if you just need a ride. Once accepted, you can initiate a spawn-recall
(Alt-Backspace) to respawn aboard the ship. If you are aboard a ship when requesting a berth, your request may be accepted by the ship, depending upon its berth acceptance policy. The captain's berth is always granted to friends when it is unoccupied. Only requests from friendly and neutral players are automatically accepted for other berths. |
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| Accept |
Accepts 'Load Colonists'
requests to transfer colonists from your ship to another ship. Accepts 'Debark Colonists' offers to transfer colonists to your ship from another ship. Accepts berth requests. You must be an officer of the ship you are aboard to accept berth requests or to load or unload colonists. |
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| Revoke |
Revokes your last 'Load
Colonists', 'Debark Colonists', or 'Request Berth' message. Once
revoked, those messages
can no longer be accepted. |