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more creature abilities with new designer

#4
I really don’t get why some people list problems that can’t be easily solved and make a solid good idea on a feature already in development look like a bad idea, instead of forming new ideas on how to solve them.

this exploit, like any exploit, can easily Be solved by simply requiring a certain tech level, cost, and a new building - bio lab,  to create creatures of the same empire with different abilities. Which is perfectly fine to do once you have previous requirements. 

Without previous requirements, Empire DNA can only be one creature, unless they come from a foreign empire. Or An empire can create characters with exact same abilities.

See how easy a problem can be solved with critical thinking? ?


If an empire tries to make vassals with empires of different abilities, they will have to find each empire on their native planet, which is work that equals the reward in my opinion, and not an exploit, though i still think empires' start should still be completely random


Post Updated with exploit fixes.
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RE: more creature abilities with new designer - by Hannibal - 11-11-2018, 03:25 AM

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