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Manually Running Manufacturing Line Adds Too Many Workers

#7
There's a couple things going on here, so I apologize if I'm mixing up the effects of more than one bug.

First, I have 72% unemployment (46,780 pop with 13,197 jobs).  That's fine, I'm scaling up manufacturing to counter. 

But, I have workshops that are completely idle:
[Image: sOOI4nD.png]

Despite the morale penalty, overall morale is positive at +5.  Is there a reason why people won't work the jobs?

But it gets weirder.  If I bump a workshop to the top of the list (it still has zero workers) then click run, suddenly I have more workers than workshops. And I don't just mean for that production line, I mean for the building. I can repeat this, gaining two more workers each time:
[Image: ZDnajz4.png]

So two bugs:
1. Even when workers are available they won't fill workshops
2. Manually running a production line assigns too many workers when the first bug is in effect
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Messages In This Thread
Worker strangeness on manual job - by Ikkir Isth - 01-02-2019, 05:16 AM
Workers Using Closed Workshops - by Vectorus - 12-23-2019, 12:35 PM
RE: Workers Using Closed Workshops - by Deantwo - 12-23-2019, 12:45 PM
Too many/Too few workers assigned - by bonusmop - 05-21-2022, 05:08 AM

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