
Follow these
steps to design a tech level one
spaceport.
A spaceport is a stationary
spacecraft that acts as a trade and repair hub for all cities in a
solar system. A
spaceport also provides the first line of defense for the area around a
planet. The
final result is the spaceport pictured at the left.

Move to a design
studio and enter a vacant studio using the Labor (F10) window. You will
be placed in a private instance of a design studio.
It is best to design a spacecraft from the bottom to the top. It is
also helpful to have a general idea in mind of what the final shape
will look like. After designing a few spacecraft, you will get
a feel for the sizes of rooms and the equipment needed.
Open the Spacecraft
Design (F6) window. The lower portion of the window
shows an analysis of the current design in progress. Review the design
analysis as you make changes to see the affect of those changes.
A spaceport is distinguished
from a spaceship by its maneuver
acceleration. To make a spaceport, keep the maneuver acceleration low.
The design analysis identifies the spacecraft structure in bold text at
the top of the analysis. To explore your system, design a
spaceship or a
starship.


The design grid forms squares using horizontal
and vertical lines. Turn on the diagonal grid lines using buttons on
the Spacecraft Design window.

Each room is filled by
selecting a room type and click-dragging in the scene like a paint
program. The cells formed by the design grid are filled as you drag.
All the cells of a room must join with flat sides; there cannot be
separate pieces or pieces joined by only a corner point, like an hour
glass.
There are heavy lines in the grid to help guide your work. They don't
affect anything; you can draw your design anywhere in the design space.
Fill the rooms of deck one to match the following picture. The rooms
used on deck one are:
Lounge

Engine Room


To fill the second Lounge,
the room tag number must be changed. This distinguishes between
multiple rooms of the same type on the same deck.