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Bulldozer cursor appears
when clearing buildings or roads. There is no undo; be careful
what you bulldoze. |
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Building material cursors
appear when planning a building. In empty terrain, this is the current
building material selected on the Construction (F9) window. On an
existing building, this is the material that will be used to add
another level. |
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Road cursors appear when
planning to construct a road. The cursor shows the kind of road that
will be constructed. |
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Cursor indicates
construction is blocked by an existing development in the terrain tile.
This cursor will also appear when no more levels can be added to an
existing building. |
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Cursor indicates
construction is blocked by an existing development next to the terrain
tile. This cursor only appears when placing a town square, which must
not be placed next to any existing development. |
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Cursor indicates the terrain tile is not adjacent to an existing road or town square. Most developments must be built next to an existing road or town square. |
|
Cursor indicates the terrain tile is not adjacent to a road slab. |
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Cursor indicates the terrain tile is not adjacent to an existing road or a building. |
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Cursor indicates the terrain tile lacks rocks. |
|
Cursor indicates the terrain tile lacks trees. |
|
Cursor indicates the terrain tile lacks an adjacent open sea tile. A ship yard needs an open sea tile to spawn boats that it manufactures. |
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Cursor indicates the terrain tile is too submerged in surface liquid. Look for a terain tile that has less of its corners submerged. |
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Cursor indicates the terrain tile is not submerged in enough surface liquid. Look for a terrain tile that has more of its corners submerged. |
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Cursor indicates the terrain tile is too narrow. Try planning the development closer to the equator where the terrain tiles are wider. |
|
Cursor indicates the terrain tile is too hot. Try a different building material. |
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Cursor indicates the terrain tile is too cold. |
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Cursor indicates the location is not in any terrain. |
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Cursor indicates there is
no construction process available to build in
the terrain tile. |
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Dirt Road |
No Materials Needed |
Requires minimal labor. Does not grade the terrain except when making a dirt slab. |
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Asphalt Road |
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Labor determined by the amount of grading required. |
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Concrete Road |
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Labor determined by the amount of grading required. |
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Pressurized Road |
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Labor determined by the amount of grading required. |
| Left Arrow |
West road direction
toggle. |
| Right Arrow |
East road direction
toggle. |
| Up Arrow |
North road direction
toggle. |
| Down Arrow |
South road direction
toggle. |
| * |
Invert current road
directions. |
| - |
Slab. All road directions
off. |
| + |
All road directions on. |
| Structure | The name of the building that is constructed. | |
| Jobs | The number of jobs created by the first level of the building. A plus sign (+) indicates that one additional job is added for each level of the building that is constructed, including the first level. For example, a two-level Aircraft Factory adds 3 jobs, two for the first level and one for the second level. | |
| Homes | The number of homes created by each level of the building. | |
| Storage | The amount of storage added to the city's inventory. The inventory storage limit is applied to each commodity individually. For example, a Town Square and a Mine combine to add 150 units of storage space to the city; 50 are added by the Town Square and 100 are added by the Mine. This means the city can store 150 units of each different commodity: 150 stones, 150 metal, 150 plastic, etc. | |
| Power Reserve | The amount of electricity storage added to the city's power reserve. The city's power reserve acts a buffer for power usage. Power plants fill the power reserve. Buildings and roads consume power from the power reserve. Inadequate power reserve results in intermittent power outages, or complete blackouts. | |
| Products | Lists the commodities that can be produced by the building. | |
| Material | Lists the
commodities that are required to construct the building. The list
includes components that are required but not consumed, such as tools. The Lumber commodity is replaced with the current building material when construction of the building starts. For example, when using Metal to build, the Lumber commodity is replaced with Metal. |
|
| Levels | The maximum levels that can be constructed on the same structure. When four numbers are shown "by Material", the numbers correspond to the building materials that can be used; in order they are Logs, Lumber, Stone, and Metal. | |
| Terrain | Placement required for construction of the building. 'Land' means a terrain tile that has all four vertices above water. 'Coast' means a terrain tile that has at least one vertex under water but not all vertices under water. | |
| Notes | Information about the building. |
| Structure |
Jobs |
Homes |
Storage |
Power
Reserve |
Products |
Material |
Levels |
Terrain |
Notes |
| Aircraft Factory |
1+ |
Aircraft |
Lumber Hammer |
1 |
Land Near Slab |
The slab is the spawn
point for aircraft. Multiple adjacent slabs allow multiple aircraft to
spawn. |
|||
| Air Defense Base |
6 |
Lumber Hammer Electronic Part Mechanical Part Metal Textile Wrench |
1 |
Land Near Road | Adds a flag capture point
to a
city. Adds defensive weaponry against aircraft and spacecraft. Spawn location for up to 6 troops. |
||||
| Airport Repair Shop |
1+ |
Lumber Hammer Electronic Part Mechanical Part Metal Plastic Textile Soldering Iron Wrench |
1,2,2,2 by Material |
Land Near Slab |
Provides repair services
to
aircraft and spacecraft. Craft must be sitting in a road slab of the city or near a friendly space station in the solar system. Subsidized spacecraft receive free repairs at friendly cities. |
||||
| Airport Terminal |
1+ |
Lumber Hammer Electronic Part Mechanical Part Metal Plastic Textile Soldering Iron |
1,2,2,2 by Material | Land Near Slab | Connects the city to
other
cities on the planet and in the solar system that have airports. City is considered "connected by space" for trade purposes. |
||||
| Apartment |
1 |
4 |
Lumber Hammer |
1,4,8,16 by Material |
Land Near Road |
||||
| Arena |
1+ |
Lumber |
1 |
Land Near Road |
|||||
| Armorer |
1+ |
200 |
Leather Body Armor Metal Body Armor Plastic Body Armor Woven Body Armor Power Armor |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Bakery |
1+ |
100 |
Bread Candy Pastry |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Bank |
2 |
Lumber Hammer Metal |
1,4,8,16 by Material |
Land Near Road |
Enables players to redeem
empire debt for cash. |
||||
| Brewery |
1+ |
100 | Beer |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Broker |
1+ |
Lumber |
1,4,8,16 by Material |
Land Near Road |
Imports all commodities
from all
connected cities. Number of levels increases the amount of import. |
||||
| Capitol |
1+ |
Lumber Hammer Electronic Part Mechanical Part Metal Textile Soldering Iron Wrench |
1,4,8,16 by Material |
Land Near Road |
Enables a city to be the
capital city of an empire. |
||||
| Carpenter |
1+ |
200 | Hammer Torch Crate Sewing Needle Shovel |
Lumber |
1,4,8,8 by Material |
Land Near Road |
|||
| Casino |
2+ |
Lumber Hammer Electronic Part Mechanical Part Metal Plastic Textile Gem Ring Soldering Iron |
1,4,8,16 by Material |
Land Near Road |
|||||
| Church |
2 |
Lumber |
1,4,8,16 by Material |
Land Near Road |
Increases morale of
citizens. |
||||
| Clothing Factory |
1+ |
200 | Flag Linen Shirt Leather Shirt Linen Hat Leather Hat Plastic Hat Leather Shoes Plastic Shoes Linen Shoes Vac suit Knapsack Backpack |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Coal Power Plant |
1+ |
500 |
Electricity |
Lumber Hammer Mechanical Part Metal Wrench |
1,4,4,4 by Material |
Land Near Road |
|||
| Coast Defense Base | 6 | Lumber Hammer Electronic Part Mechanical Part Metal Textile Wrench |
1 |
Coast Near Road | Adds a flag capture point
to a
city. Adds defensive weaponry against water craft. Spawn location for up to 6 troops. |
||||
| Computer Factory |
1+ |
200 | Computer |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Design Studio |
2 |
Lumber Hammer Electronic Part Mechanical Part Soldering Iron |
1,4,8,16 by Material |
Land Near Road |
Each level adds a design
studio. Design studios create instances of design environments in which players design spacecraft. |
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| Distillery |
1+ |
100 | Whisky Rum Vodka Gin Tequila |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Electronics Factory |
1+ |
200 | Electronic Part Lantern Blank Disk Glue Gun Soldering Iron |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Explosives Factory |
1+ |
200 | Gun Powder Nitrate Explosive |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Farm |
1+ |
2 |
100 |
Vegetable Beans Plant Fiber Hay Fruit Grain Herbs Hops Grapes Nuts Spices Milk Cheese Eggs Fertilizer Animals |
Lumber |
1,2,2,2 by Material |
Land Near Road |
Can produce domestic
riding
animals. |
|
| Fire Department |
1+ |
Lumber |
1,4,4,4 by Material |
Land Near Road |
|||||
| Gasoline Power Plant |
1+ |
500 | Electricity |
Lumber Hammer Mechanical Part Metal Wrench |
1,4,4,4 by Material |
Land Near Road |
|||
| Grist Mill |
1+ |
100 | Flour |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Grocery |
1+ |
50 | Lumber |
1,4,8,16 by Material |
Land Near Road |
Sells food and
pharmaceuticals. |
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| Ground Defense Base |
6 |
Lumber Hammer Electronic Part Mechanical Part Metal Textile Wrench |
1 |
Land Near Road | Adds a flag capture point
to a
city. Adds defensive weaponry against ground vehicles. Spawn location for up to 6 troops. |
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| Hospital |
1+ |
Lumber Textile |
1,4,8,16 by Material |
Land Near Road |
Heals players. Performs DNA modifications. |
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| Hotel |
3 |
3 |
Lumber Hammer Textile |
1,4,8,16 by Material |
Land Near Road |
||||
| House |
1 |
2 |
Lumber |
1,4,4,4 by Material |
Land Near Road |
||||
| Hydroelectric Power Plant |
1+ |
500 | Electricity |
Lumber Hammer Mechanical Part Metal Wrench |
1,4,4,4 by Material |
Coast Near Road |
|||
| Hydrogen Power Plant |
1+ |
500 | Electricity |
Lumber Hammer Mechanical Part Metal Fitting Wrench |
1,4,4,4 by Material |
Land Near Road |
|||
| Jeweler |
1+ |
200 | Gem Ring Crystal Jewelry Metal Bracelet |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road | |||
| Logging Camp |
1+ |
100 |
Log |
1, 2 if 4+ Trees |
Trees Near Road | ||||
| Lumber Mill |
1+ |
100 | Lumber |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Machine Shop |
1+ |
200 | Mechanical Part Hammer Lantern Fitting Wrench Glue Gun Soldering Iron Screw Driver Sewing Needle Tongs Hammer Shovel |
Lumber |
1,4,8,8 by Material |
Land Near Road | |||
| Meat Processing Plant |
1+ |
100 | Leather Animal Meat Fish Meat |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road | |||
| Mine |
1+ |
100 | Stone Crystal Gem Ice Mineral Ore Radioactives Coal Lumenite |
1 per Rock |
Rocks Near Road | Rock resource produced by
mine
depends upon type of rocks present. All rocks produce stone. Most rocks
produce another resource besides stone that can be mined. |
|||
| Munitions Factory |
1+ |
200 | Pistol Ammunition Heavy Arms Ammunition Plastic Explosive Bomb Rifle Ammunition Dynamite Small Missile Large Missile Small Rocket Large Rocket Shotgun Ammunition |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road | |||
| Natural Gas Power Plant |
1+ |
500 | Electricity |
Lumber Hammer Mechanical Part Metal Fitting Wrench |
1,4,4,4 by Material |
Land Near Road |
|||
| Nuclear Power Plant |
1+ |
500 | Electricity |
Lumber Hammer Electronic Part Mechanical Part Metal Plastic Fitting Wrench Wrench |
1,4,4,4 by Material |
Land Near Road |
|||
| Orchard |
1+ |
2 |
100 |
Fruit Plant Fiber Herbs Grain Nuts Spices |
Lumber |
1,2,2,2 by Material |
Land Near Road |
||
| Park |
1 |
Land or Coast Near Road
or Any
Structure |
|||||||
| Pharmaceutical Lab |
1+ |
200 | Medical Kit Pharmaceuticals Antidote Antitoxin |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Plastics Factory |
1+ |
200 | Plastic Mechanical Part Hammer Crate Fitting Wrench Screw Driver Sewing Needle Tongs Wrench Shovel |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Police Department |
1+ |
Lumber |
1,4,4,4 by Material |
Land Near Road |
|||||
| Refinery |
1+ |
200 | Hydrogen Air Gasoline Petrochemicals |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road | |||
| Retail Store |
1+ |
50 | Lumber |
1,4,8,16 by Material |
Land Near Road | Sells many non-food
commodities
such as weapons, clothing and tools and the materials needed for
construction and repair. |
|||
| Rocket Motor Factory |
1+ |
200 | Large Rocket Motor Small Rocket Motor |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| School |
1+ |
Lumber |
1,4,8,16 by Material |
Land Near Road |
|||||
| Ship Yard |
1+ |
Commercial Ship Naval Ship Submarine |
Lumber Hammer |
1 |
Coast Near Road |
Water craft spawn in
the water by the Ship Yard. |
|||
| Smelter |
1+ |
200 | Metal |
Lumber |
1,4,8,8 by Material |
Land Near Road |
|||
| Solar Power Plant |
1+ |
500 | Electricity |
Lumber Hammer Electronic Part Metal Soldering Iron |
1,4,4,4 by Material |
Land Near Road |
Does not produce
electricity in
the dark. |
||
| Spacecraft Factory |
1+ |
Spacecraft |
Lumber Hammer |
1 |
Land Near Slab |
The slab is the spawn
point for
small spacecraft. Space stations spawn in orbit when there are no friendly space stations already in orbit. Large spacecraft spawn near a friendly space station in orbit. |
|||
| Sugar Mill |
1+ |
100 | Sugar |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Cantina |
1+ |
20 |
Lumber |
1,4,8,16 by Material |
Land Near Road |
Sells food and
intoxicants. |
|||
| Textile Mill |
1+ |
100 | Textile |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Town Square |
50 |
50 |
Flag |
1 |
Land Not Near Anything |
Establishes a city and
becomes
its primary capture point. Flag must be character's current item when
building a town square. Name of city is provided by player. First
city in a solar system names the solar system; first in a sector names
the sector. |
|||
| Vehicle Factory |
1+ |
Farm Machinery Mine Machinery Tank APC Vehicle |
Lumber Hammer |
1 |
Land Near Slab |
The slab is the spawn
point for
Vehicles. |
|||
| Warehouse |
1 |
500 |
Lumber |
1 |
Land Near Road |
||||
| Water Treatment Plant |
1+ |
100 |
Water |
Lumber |
1,4,4,4 by Material |
Land or Coast Near Road |
On coast, produces water
from
the environment or from ice. On land, only produces water from ice. |
||
| Weapon Smith |
1+ |
200 | Knife Pistol Rifle Heavy Weapon Shotgun |
Lumber Hammer |
1,4,8,8 by Material |
Land Near Road |
|||
| Well |
1+ |
100 | Oil Natural Gas Water |
Lumber Shovel |
1,2,2,2 by Material |
Land Near Road |
Drill for water anywhere
except
inferno worlds. Rate of water production based on water in the
environment. Drill for oil and natural gas where oil shale rocks are
present. |
||
| Wharf |
1+ |
100 |
Fish |
Lumber Hammer |
1 |
Coast Near Road |
Connects the city to
other
cities on the planet that have wharfs. City is considered "connected by sea" for trade purposes. |
||
| Wind Power Plant |
1+ |
500 | Electricity |
Lumber Hammer Mechanical Part Metal Wrench |
1,4,4,4 by Material |
Land Near Road |
|||
| Winery |
1+ |
100 | Wine |
Lumber |
1,4,8,8 by Material |
Land Near Road |
|||
| Zoo |
1+ |
Lumber |
1 |
Land or Coast Near Road
or Zoo |